Now I personally never want to play a 1st level magic-user who has 1-4 HP, casts one magic missile spell, and then is left thumping away with a quarterstaff,
I certainly wouldn't want to go back to the days of the 1-4 hp Wizard with one spell! I would agree that this is closer to what I would probably prefer:
How about a 1st level magic-user that has 10-15 HP, can cast a few spells including some kind of at-will power, cantrip, and can use different weapons? Sort of a slightly toned down 4E and something a bit closer to what I would imagine a newly graduated apprentice mage would be like.
Although, I would suggest they would do well by first setting a baseline, probably using a standard human guardsman, then set the 1st level Fighter to be "a cut above" that. And then balance the 1st level Wizard against that. Trying to establish the fantastical class first sounds like it could cause problems.
Anyway...
I do feel that between over-optimisation and (especially) stat inflation, the game has ended up compressing the low end of the scale to a point where PCs really get too much too soon. IMO, the game should either recalibrate the DC values to be a bit higher, or (perhaps better) undo some of the inflation that has occurred.
I think WotC would do well to give some serious thought to what DC represents the pinacle of real-world human achievement (DC 30 actually seems pretty good), and then some further thought to what level PCs should be able to achieve this DC. IOW, what are the equivalent levels for Einstein, or Tiger Woods, or Bill Gates, or Bill Clinton?
(They need to be a bit careful with this. Make the equivalent level too high, and you risk making PCs seem boring by comparison. But if the level is too low, then PCs become superhuman too quickly, and the game risks becoming too cartoony. IMO, both 3e and 4e tend to be a bit too permissive.)
But in terms of "superhuman," one of the things that I think 4E got right is the tier system. Heroic Tier are your standard, common adventures trying to make a name for themselves in the world. Once they get to Paragon tier they are known heroes--not quite legendary but certainly noteworthy. Epic tier are living legends.
Agreed. And to be honest, I think most groups work assuming this is the case. It's just that when you start digging into the numbers and try to marry them up with some sort of reality that everything really starts looking exaggerated.
So in your example, I would think that Aragorn would have gone from the middle of Paragon tier to the beginning of Epic during the course of LotR; Han Solo from late Heroic to upper Paragon; Conan all the way through the levels, depending upon which story you're talking about.
Indeed. With the exception of Conan, that pretty much ties up with my feel of where these characters
should be. (Conan's a bit more tricky, as you say.) I would suggest also that the characters in the Black Company should mostly be low-mid Heroic, Batman is high Paragon, and Achillies is an example of the Epic. Does that seem about right?
And as for your long jump example, it may be that the designers simply didn't realize the world record. I would suggest that this is the sort of thing that the DM makes up a DC on the fly for, although he or she would have to know the world record...that's where Google is a useful tool!
Yep, no argument there. It's just that I would feel rather better if, when designing 5e, they
did spend a bit of time with real-world achievements, and calibrated the DCs (and level range) accordingly. As I said, I know D&D isn't in any way a reality-simulator, but I'd still feel better if it had a bit more of a grounding in reality.