ShinHakkaider said:
Honestly, I have my reasons but I'm not going to list them in any great detail as I dont want this to decend into (for example):
ME: *here are my reasons for not liking the Realms*
YOU: *those sound like player issues as opposed to problems with the setting. Maybe you should give it another try*
ME: *I just stated that I dont like the Realms. I don't want to give it another try.*
So they just don't interest you? Just say so.
But saying that you don't like something and then not giving any details always gives me the idea that it's really irrational and actually not the setting's problem, but the player's (or the problem of someone he knows)
I dont like the players who have a slavish devotion to playing in canon
To each his own, but of course, the Realms don't have to be played that way.
and in a connected note I dont care for the NPC's who seem to be at the center of the action as opposed to the player characters.
And that's just wrong. They may be at the center of the action in the novels, but that's be4cause you can't write novels with player characters.
I have been playing in the Realms for some time now, and I never took a back seat to any NPC. I ran a couple of campaigns there, too, and my players weren't just sidekicks to any NPC, either. They were in the spotlight all the time.
They won't save the whole world alone, from anything - the Realms are a living, breathing world where more things happen than just what the PCs are doing - but neither are their deeds insignificant.
Youre probably going to attempt to argue otherwise, but there's no reason for me to revisit the Realms. I don't like it and I dont find the setting interesting.
No, I won't force you to try the Realms, but I have to say what you predicted earlier: It's not the setting's fault. It may encourage some of these things, but I know from personal experience that it's very easy to use the Realms in other ways.
I'm the only regular member of our gaming circle who knows the Realms well. When I am the DM, I use that knowledge to provide a living background for my party's exploits, and when I play, I keep it at the back of my head but won't contradict the (inevitably) less informed DM on anything he made up by himself. It's supposed to be assimilated.