Dausuul said:
That's my problem with suggestion. It's one thing to have a spell that can sometimes reward a clever player, but suggestion as written is far too easy to abuse. In a world where magic works, I can come up with a plausible-sounding suggestion to make an NPC do pretty much anything. Kill your one true love? Easy:
The thing that looks like your one true love is actually a demon that's taken her shape and is draining her life essence. Kill it before it sucks the last of her life away!
It is useful for abuse, too. I like to reward creativity, but I do try to balance such things. Such a case as this, I would either apply a modifier to the save or require a second save of the like, or even requiring two applications of suggestion in this case: one to suggest the demon look-alike, the other to kill the look alike.
Hypocritcal of me? Perhaps, but I also dislike making a "kill" suggestion since hypnotises people will break free of such suggestions before killing someone.
I would not allow the "don't use a weapon when fighting us" suggest to work some small, weak creature. The arrogant orc chief, yes. He wants to show just how powerful he is. After he is getting his butt kicked , the suggestion is no longer reasonable. He might be contemptuous still, but he realizes after a couple rounds he cannot cannot continue this way: I'd either give him a resave or have him break it completely (depending on the beating he just took).
Same for the armor-removal. If the person took a hit while he was removing his armor, he would realize that doing so is unreasonable. I would allow him a resave on the effect, and if he didn't make the save, perhaps let him continue to fight in the armor but with some negatives for the discomfort it is creating for him (basically counting him as unproficient in that armor type). Depending on how much time he spent taking off the armor, he might have reduced AC (whether he shook off the suggestion or not).
It might not be RAW, but when it comes to abstract and very abusal spells like Suggestion (truely could be one of the most powerful spells if not handle carefully!), I take matters into my own hands. I don't want to say "Wow! Awesome suggestion there...great work wording that. Yeah, that can't happen though; too potent. But great job!"
I want to reward my players, so if I need to do things like add resaves and partially successful suggestions to keep it fair and balanced, I do it.
Not that I typically have these problems. My players aren't quite so creative; they tend to think Suggestion sucks (too open, and they don't want to think about what they can get it to do). Which is why I would save my wicked Suggestions for when I was a player, so I don't completely wreck the PCs with the BBEG enchanter. Though, looks like my Enchanter/Mindbender won't be playable in 4e, not until psions come out...but I can wait.