I was thinking fireballs, rather than torches, but I see your point.FadedC said:Except in practice nobody ever used fire against them in the actual combat (except as an incidental thing),
I was thinking fireballs, rather than torches, but I see your point.FadedC said:Except in practice nobody ever used fire against them in the actual combat (except as an incidental thing),
It's easy to forget to heal 5 damage on a creature each turn, but not so easy to forget the ability to heal 20 damage with a swift action.
Li Shenron said:Why is it easier to forget the first than the second really escapes me...
It doesn't seem to me a very significant change. The biggest difference is that probably such troll must be conscious to regenerate, and I am not even sure that's a nice change...
I'm not entirely sure why, but I know that I forget to apply fast healing and regeneration all the time.Li Shenron said:Why is it easier to forget the first than the second really escapes me...
Li Shenron said:I suggest that when a creature has such ability, make sure it will be the FIRST thing to do on its turn, at every turn. You cannot easily forget it, if you always do it first. Fast Healing is actually such a good ability for a monster, that it should always spring up when you prepare the adventure or read the entry in the MM, particularly now that creatures will not be so much buried under dozens of spells and special abilities.
It sounds harder for me to handle Immediate actions, since you have to look up all the time, even when it's not the creature's turn, at the list of its abilities.
Li Shenron said:Why is it easier to forget the first than the second really escapes me...
It doesn't seem to me a very significant change. The biggest difference is that probably such troll must be conscious to regenerate, and I am not even sure that's a nice change...
Li Shenron said:I suggest that when a creature has such ability, make sure it will be the FIRST thing to do on its turn, at every turn. You cannot easily forget it, if you always do it first. Fast Healing is actually such a good ability for a monster, that it should always spring up when you prepare the adventure or read the entry in the MM, particularly now that creatures will not be so much buried under dozens of spells and special abilities.
It sounds harder for me to handle Immediate actions, since you have to look up all the time, even when it's not the creature's turn, at the list of its abilities.