New monsters book for Dungeon Fantasy Roleplaying Game

uzirath

Explorer
My favorite recently published RPG is having a kickstarter for a new monsters book and reprint of the boxed set: Powered by GURPS: Dungeon Fantasy Monsters 2 & Game Reprint. I've run a bunch of games with this system, played in a few, and have been teaching it to students in our middle school RPG club. It's been a big hit (the school bought four copies). I figured some of you may be considering jumping into the kickstarter, so I wanted to put in a plug for it. If you have any questions about the game or want to share your experiences, go for it.

In brief, it's a tightly focused GURPS variation focused on a single genre: swords and sorcery style dungeon fantasy. As such, the rules are pared down to just those needed for a bunch of heroes slaying beasts in a dungeon. It's got the elements that GURPS fans love—tactical combat, skills, advantages and disadvantages—but includes character classes in the form of templates that provide niche protection and allow you to create a balanced party of delvers rapidly. The box contains everything you need to play: I've been playing it in my adult groups for a year and a half without any need for additional supplements. I am excited, however, for a new monster book. It's easy to convert monsters from other games, but I love reading new original beasts. Plus, the cover looks awesome!

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pogre

Adventurer
Glad you have found a group to play it with - I was initially interested, but when I mention GURPs to folks around here it quickly turns to a solid no.

Looks like I'm not alone as the Kickstarter appears to be coming up short.
 

uzirath

Explorer
I'm always shocked to hear that sort of response. In most gaming circles I run in, the shortage of people with time to GM means that people will happily jump into any game that someone is willing to run. We had to cap our first DFRPG group because so many people were asking to join. I also often game with people who have never gamed before (beyond video games) and thus don't have any preexisting system bias. They're just excited to try it out. DFRPG is, I've found, a very easy system to introduce and I've yet to introduce it to anyone who didn't enjoy the game. In my experience, too, the system is far less important than the people you're playing with, especially the GM. Some of my favorite gaming memories were using very clunky rulesets, but everyone was all in and the GM was deft and creative.

With 13 days left on the KS, I'm still hopeful this one will cross the finish line.
 

sd_jasper

Villager
Yeah, GURPS still suffers from a stigma of being "overly complex". But the Dungeon Fantasy RPG takes the biggest sting out of that by using professional templates for character creation and dropping all rules/traits/etc. that are not needed for the genre. What you have left is "roll 3d6 under" system with meaningful combat choices and near infinite more character customization than 90% of the other fantasy games out there.
 

practicalm

Explorer
GURPS is definitely complex on the character generation and world building but less so on players. 3d6 dice, targeted skill numbers, opposed rolls, and different levels of modifiers for how complex you really want to get.
 

Matt Riggsby

Villager
Agreed. The character templates in the DFRPG take a huge load off of the players (and to a considerable extent the GM), so everybody can get to actual play--which is remarkably easy--faster.
 

uzirath

Explorer
GURPS is definitely complex on the character generation and world building
One of the things I love about DFRPG is that it simplifies both of these things. Not only are the templates quite easy to use, but they printed a booklet of sample characters. I've used many of these in my pickup games so that we can sit down, grab a pregen, and start playing within five minutes. Even with totally new players, I find that it's easier to teach them the game by playing, so rather than explain how the character sheet works, I'll throw them into a series of basic encounters, each one featuring a particular mechanic: skill rolls, quick contests, melee combat, ranged combat, spells, etc. This not only teaches them the rules, but they also embark on their first adventure.

Many players (including the author of the game) share additional sample characters on the DFRPG forum at Steve Jackson Games; most of them are indexed in this thread.

As for world building, that's always a daunting task. GURPS can be overwhelming in that regard because of the myriad choices and genre switches (and a mind-boggling array of books and PDFs). DFRPG deprecates all of that in favor of a generic fantasy world. You don't even have to name your home base town if you don't want to. There are simple mechanics in place to manage the various outside the dungeon tasks like selling loot, digging up rumors, researching the dungeon for clues, travel, etc. Even as a dedicated world builder, I've enjoyed jumping into Ye Olde Fantasy Realm and just naming things and developing the setting as we play. It feels a bit like how the original World of Greyhawk must have developed before it was published (I always loved how within a few hexes of Greyhawk city, you had every terrain type in the world; I can imagine the GM going, hmm, let's put a swamp over here, we haven't had a swamp adventure yet.)
 

Matt Riggsby

Villager
It’s at 60% after 5 days of an 18 day Kickstarter. How is that doing badly?
That kind of puzzled me. I mean, it doesn't look to be a blow-the-doors-off success running through all the stretch goals, but if they've gotten to 60% of funding in about 25% of the length of the campaign, I'd be rather surprised if it didn't fund at this point.
 

sd_jasper

Villager
I think there is a perception (not sure how wide spread though) that if a kickstarter doesn't fund in the first days and end at some ridiculous % over the goal then it isn't doing well. This is probably due to the big hit's getting the most attention so that's what people expect all KS's to be like. And I'm also aware that some KS try to "low ball" in order to make sure they fund and try to drive up everything in the stretch goals.
 

philreed

Explorer
I think there is a perception (not sure how wide spread though) that if a kickstarter doesn't fund in the first days and end at some ridiculous % over the goal then it isn't doing well.
Correct. Many feel that a project is a failure if it doesn't fund within hours of launch, assuming that there's no interest in the project.
 

DouglasCole

Explorer
New Banner Nordvorn.jpg
(note: cover is WIP! It will be more detailed, better-shaded, and textured by the time the book hits print!)

In addition to the Boxed Set AND the awesome book of Monsters, there's also third-party support being prepared by Gaming Ballistic.

The Citadel at Nordvorn is on Kickstarter at the same time as the Dungeon Fantasy RPG. It is currently 98% funded (less than $200 to go!), and seems to have enough backers following but not yet pledged to nearly reach the offset print stretch goal. With the Boxed Set, which includes "I Smell a Rat," Hall of Judgment, and now Citadel at Nordvorn, there's enough material to play for a long time, all ready to go.

The Citadel at Nordvorn is a setting for the Dungeon Fantasy RPG. It consists of three major settlements, many small villages, at least one ruin, and two primary sources of conflict: The Hunted Lands to the northwest of The Palisade, and the Endalaus Forest, to the north and east of Audreyn's Wall.

if you missed the Kickstarter for Hall of Judgment, a new reward level has been added! Viking Raider ($65), which gets you PDFs and Print copies of both books.

Please pledge to both campaigns if you can! The boxed set reprint - as Sean notes in this Facebook post - are critical to the future of the line.

Actually, Sean's post is worth repeating in full:

If you like or ever liked GURPS, and you want to see it go on to do new and interesting things, please support this campaign! It is a litmus of sorts:

△ If it funds, that will send us the message that we should support the Dungeon Fantasy Roleplaying Game and consider future campaigns for big, interesting GURPS books (in the traditional printed sense) and/or GURPS-based products (such as this one).

△ If it doesn't fund, we'll have to ponder whether there's enough interest in GURPS to keep it around as anything other than a series of PDFs once or twice a month.

I get back on March 20. I really hope that when I do, I'll learn the campaign has been fully backed – perhaps all the way up to the $85,000 level where we can print a book that includes ALL the cool monsters I created.

See you then!
 
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uzirath

Explorer
If you missed the Kickstarter for Hall of Judgment, a new reward level has been added! Viking Raider ($65), which gets you PDFs and Print copies of both books.
I can vouch for the quality of Hall of Judgment. It is not only a great adventure, but a great introduction to a Viking-themed setting. There is a major town, local gods and festivals, maps, plenty of plot hooks, new monsters, pregenerated characters, and a few bonus rules to support the setting (e.g., wilderness survival and dungeon grappling). It's an outstanding product and I'm eager to see what Douglas Cole has in store for us with The Citadel at Nordvorn.
 

sd_jasper

Villager
I can vouch for the quality of Hall of Judgment. It is not only a great adventure, but a great introduction to a Viking-themed setting. There is a major town, local gods and festivals, maps, plenty of plot hooks, new monsters, pregenerated characters, and a few bonus rules to support the setting (e.g., wilderness survival and dungeon grappling). It's an outstanding product and I'm eager to see what Douglas Cole has in store for us with The Citadel at Nordvorn.
I didn't back HoJ the first time around, so I've backed Citadel at the level to get both books. Between them and the Monsters 2 book, I'm getting excited for Dungeon Fantasy all over again. I've even started dusting off a few old maps I had been working on.
 

DouglasCole

Explorer
I didn't back HoJ the first time around, so I've backed Citadel at the level to get both books. Between them and the Monsters 2 book, I'm getting excited for Dungeon Fantasy all over again. I've even started dusting off a few old maps I had been working on.
THIS! The excitement with a reprint and seeing the products on shelves, the ability to just get material and play it . . . that's where we want to be!
 

uzirath

Explorer
Made it last night. If the pledges-per-day hold up over the final five days of the campaign, we should be able to knock out a couple of stretch goals too. (More monsters are good.)
 

DouglasCole

Explorer
For those who may have missed one or both: two exciting new stretch goals have been announced, continuing the close support and relationship between SJG and Gaming Ballistic. SJG is thrilled the DFM2 and box set funded (and so am I!), and Gaming Ballistic is very pleased to see Nordvorn steaming towards stretch goals (and so is SJG!). To help each other along, check out these two new announcements!

https://www.kickstarter.com/projects/gamingballistic/the-citadel-at-norvorn/posts/2449686

https://www.kickstarter.com/projects/warehouse23/powered-by-gurps-dungeon-fantasy-monsters-2-and-ga/posts/2449668

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