New Mutants and Masterminds Campaign 'Opening Moves' ooc thread

hero4hire said:
I know you are full, but please consider me for a back-up.
My interests are so varied for characters I'd happily fill in a "void" for character concepts. (If you need a brick or blaster..etc.)

Hmmm. Well, so far its only four definite, so what the heck. What's your character concept?
 

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jasamcarl said:
Hmmm. Well, so far its only four definite, so what the heck. What's your character concept?

Okay, it looks like you have mystical, ranged stuff and martial arts more than covered. Spyder is a mid-level brick...Hmmm I think I would go for something a little weird.
Psiphon: Using nanotechnology to create a neural link Dr. Davis Sinclair as Psiphon can download skills and memories from infected foes.(some sort of Mimic/Mind Probe mechanic)

Watchdog: a former special ops specialist Warren Munroe used his metahuman abilities to become the superheroic "Wardog". Unfortunately Warren was brutally injured in the line of duty and crippled Warren still tries to serve as a hero even though wheelchair bound. Using his superb tactical abilities and his Sensory Link powers to mentor and aid less experienced heroes.

Failsafe: Failsafe was once a brilliant master of industrial espionage, a trained thief and a mutant with Cyberpathic powers. The mysterious Failsafe for some reason is now trying to use his abilities to "make good" on his past misdeeds. Though his propensity for falsehoods and his seeming physical cowardous lead some to consider his redemption dubious.

or if you'd prefer something more mainstream

Strongarm: dubbed "the thinking man's brick" Stanley Armstrong consideres himself a new breed of superhero. He is out to crush the stereotype of big, dumb, strong-guy. He attempts to use his super-strength and toughness tactically and considers himself an intellectual.


I have had all of these guys banging away in my head and haven't really gotten to play any of them so I'd be happy to use any of them.
 

Karl Green said:
OK I submitted Spyder. I left 5 points unspent... I will think about what to do with them later. Let me know what you think

Ahhh..another V&V fan! Spyder was from one of the "Most Wanted" volumes (II?) IIRC.
 
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Hellzon said:
Thanee, you might want to check the new errata. Permanent has been split up into Permanent, which is a flaw (can't push the power, can't turn it off, but it can be drained) and the extra Innate (you make any save vs. Drain, Transfer or Neutralize automatically). Just taking Innate (you'll need to buy up duration to continous first) seems to me like a good fit for characters for which the standard is to have their power on.

Also in the errata they changed how Penetrating Attack works.
It changes Protection into a Damage Save and buying it multiple times is inneffective.
 


Oh, Penetrating Attack is actually completely pointless, because it's already included in Phase Attack as per the errata now (Phase Attack completely ignores Protection now). ;)

There are quite a few other changes as well, as it seems.

Ghost Touch now has to be applied to another power instead of Incorporeal, but it's still an Extra for Incorporeal, right? You just choose one other power, which you can use it with. I have changed it to Selective instead (also see below), which is more like her method of affecting the physical world, anyways. :)

I changed her pistols with the Ghost Touch Extra and the Ineffective-Incorporeal Flaw (also picked up the additional Flaw Full Effect, tho that doesn't give any points), which should work out as intended, she can never affect an incorporeal being with them, regardless of her own current state (incorporeal or corporeal). At least, I suppose you normally can affect incorporeal beings while being incorporeal yourself. This should not be possible with her pistols, since the bullets turn solid the moment they leave the gun (when they are not subject to her Incorporeal power anymore).

And I made a few other minor changes, like adding in the Penetrating Attack feat for her pistols, but using this feat reduces the range of the attack to touch, since she has to push the guns through the armor before firing them in order to have any benefit from this.

Bye
Thanee
 
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hero4hire said:
Okay, it looks like you have mystical, ranged stuff and martial arts more than covered. Spyder is a mid-level brick...Hmmm I think I would go for something a little weird.
Psiphon: Using nanotechnology to create a neural link Dr. Davis Sinclair as Psiphon can download skills and memories from infected foes.(some sort of Mimic/Mind Probe mechanic)

Watchdog: a former special ops specialist Warren Munroe used his metahuman abilities to become the superheroic "Wardog". Unfortunately Warren was brutally injured in the line of duty and crippled Warren still tries to serve as a hero even though wheelchair bound. Using his superb tactical abilities and his Sensory Link powers to mentor and aid less experienced heroes.

Failsafe: Failsafe was once a brilliant master of industrial espionage, a trained thief and a mutant with Cyberpathic powers. The mysterious Failsafe for some reason is now trying to use his abilities to "make good" on his past misdeeds. Though his propensity for falsehoods and his seeming physical cowardous lead some to consider his redemption dubious.

or if you'd prefer something more mainstream

Strongarm: dubbed "the thinking man's brick" Stanley Armstrong consideres himself a new breed of superhero. He is out to crush the stereotype of big, dumb, strong-guy. He attempts to use his super-strength and toughness tactically and considers himself an intellectual.


I have had all of these guys banging away in my head and haven't really gotten to play any of them so I'd be happy to use any of them.

I'd go with Strongarm, just because we have a lot of the 'subtle' stuff already covered and Spyder, as you've said is a midlevel brick. That ok?
 


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