New Mutants and Masterminds Campaign 'Opening Moves' ooc thread

jasamcarl said:
Well, you will note that the first reply was sparse in the way of character concept, so the first one to post something a bit more detailed will be in.

thanks for the chance but I won't let my playing get down to a battle on who posts faster and I'm pretty sure yangnome wouldn't be too happy if I just went over him for a plac.
Have fun.
 

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Radiant said:
thanks for the chance but I won't let my playing get down to a battle on who posts faster and I'm pretty sure yangnome wouldn't be too happy if I just went over him for a plac.
Have fun.

Just for that bit of graciousness, you get an invite. And if yangnome gets back to me, he is in as well. I know there will be dropouts, so its always good to get a healthy reserve of players.
 

Go ahead and run without me. I'd like to play, but I still need to read through the book before I come up with something and it looks like real life is going to be in the way all day today. Thanks for the consideration Radient.
 

Hey all!

Dunno if you still need extra / back-up characters or not, but if you do, I'll put forth my guy for consideration:

YUKON - Malcolm Stewart was a lumberjack from British Columbia who got lost in one of the huge forests up north during a rainstorm and went missing for three months. During that time while he was waiting in the woods for rescue, he somehow began to commune with the trees themselves. To his mind, they began speaking to him... telling him to keep calm, to not to worry, that the trees would protect him. Whether it was loss of sanity or perhaps an actual connection to some nature deity, fey creature, or in fact the trees... he nonetheless listened to the voices and began to learn. They told him of his mistakes of cutting down more trees than were truly necessary, and that they would give him the power to change the ways of others if he would follow their tenets. He of course said yes, and magically he was gifted with the power to control to control and manipulate wood and plant life.

He eventually was rescued after three months of living off the land and learning about himself and nature, and when he returned to civilization he immediately quit as a lumberjack and began striving for change in the logging community. As time went on and he learned of supervillains causing enviromental destruction across the globe on a scale much grander than anything the logging communities could ever hope to achieve, he went to the bigger cities in hopes of putting and end to the pain they were causing Mother Earth. Although not considering himself a "supehero" per se, the media picked up on his work and began calling him 'Yukon'.

Abilities will be along the line of the Plant Control variant of the Element Control Hero Archetype. His costume is a typical lumberjack outfit, and he wields a long oaken walking stick/quarterstaff.
 

Oh, what the heck. Need an alternate?

An alternate perhaps? Digging in my M&M folder, I get:

KINETO

The grandson of an elderly (well, elderly enough to be a grandfather) sensei, Jason Leng didn't have much trouble getting training when his amazing psychic powers surfaced in his early teens. His grandfather (non-cheezy japanese name under construction, heh) taught him to control it, and when Jason got old enough, also encouraged him to start a side career as a superhero.

Personality: Tries to be honorable and serious, like his grandfather. Might not always succeed though. Hormones and all that. :p

Powers: mostly telekinesis with the psionic power source. Maybe some martial arts, but not much (no worries, Elfy), just enough to not get hit evertime. ;)
 
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jasamcarl said:
Sounds like a pretty expansive concept mechanics wise.

Just tried to give a full picture. :) The core of the character is just the Incorporeality and Invisibility. Incorporeal alone will probably be 20-25% of the total points with all the Extras she needs (pretty much the full spectrum). ;)

Is there any way you can maybe slim it down a bit, taking into account the other players' semi-defined niches?

Sure, I will see, that it does not take away from the other characters' roles. :D


Got two questions in mind:

Will we have character sheets open for everyone? Last time only the GM had full knowledge of them and there was only a brief description listed. This would obviously make it a lot easier to balance characters between each other, but on the other hand take away some of the mystery of the superheroes (and heroines). :)

Do you have any problems with Extras/Flaws, which are not listed in the book (only with your specific permission for everything, of course). Mostly have one important thing in mind, which would certainly be required for this character to make sense (an edge for Incorporeal, which switches the default state over to incorporeal (needs to concentrate to become corporeal not the other way around) - it has inherent advantages and limitations, but is more of an advantage, I think, therefore would have to be an Extra).

Bye
Thanee
 

Kewl, ya I can just play Spyder, he is one of my fav characters anyway. I based him on an old villian from V&V and played him in that system, in Hero. ;)

When would you like the character write-up? I will expand his background also, he will be going to night school at the local community college, a loner... more because he is shy, and quite
 


OK one question before I post Spyder... do you allow the 'partial' Weakness that were in Annual #1? I wanted to take a lower form of Disturbing if possible. Spyder has weird bug-like eyes and blacked nails BUT I don't see it quit as bad as a full blown weakness.

If you don't have the Annual, the Weakness have been broken down into 2pt Minor, 5 point Major and the full blown 10 point.

No big deal, but just wondering :)
 

Karl Green said:
OK one question before I post Spyder... do you allow the 'partial' Weakness that were in Annual #1? I wanted to take a lower form of Disturbing if possible. Spyder has weird bug-like eyes and blacked nails BUT I don't see it quit as bad as a full blown weakness.

If you don't have the Annual, the Weakness have been broken down into 2pt Minor, 5 point Major and the full blown 10 point.

No big deal, but just wondering :)

Hmmm...I don't have any supps yet, so just go with a normal weakness. We can revisit later when i get the annual.
 

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