I Don't think I could even begin to explain without a complaint about jargon or theory crafting. It's been covered and covered recently how short rest nova class design like 2014 warlock and monk coupled with a rest system designed to guarantee a successful rest is a problem. Going any deeper into that explanation without using jargon or references to the system elements involved is an unreasonable hurdle
You may have covered it. Fine. I haven't honestly been paying much attention to the monk or the warlock, partially because I don't really care that much, but mostly because, again, the idea that either a monk or a warlock is a problematic class is such a made up issue. Ten years and NO ONE has ever complained about monks or warlocks being overpowered. And, the number of presumptions in "a rest system guaranteed a successful rest" is just staggering.
Here's a thought though. Instead of using short forms and neologisms like "coffeelock" or "sorcadin", why not simply use English words or, I dunno, words that ACTUALLY appear in the books?
Look, @tetrsodium, you have made some very, very strong statements about "how the game is played" that in no way resemble what I have seen at the table. And, I have a sneaking suspicion that these problems are far more theoretical than real. First off, we have pretty strong evidence that casters are generally single classed. People aren't playing multiclass casters very often. According to the stats we have:
"
It turns out that 11% of level 2+ characters are multiclass and 27% of level 20 characters are multiclass. This varies by class, of course, with the fighter being the most common, with 33% multiclassed at levels 2+ and nearly 40% at level 20.
In the graphics here, the light blue is characters of level 2+, the dark blue is characters of level 20. The fact that you can take more than just two classes means that these won't add up to exactly 100%.
Fighter/Rogue is the most popular combo, followed by Barbarian/Fighter. Warlock/Bard is the least popular."
If, again, after ten years, only about a quarter of high level characters at most are multiclassed, then any complaints about multiclassing being broken is something that most tables aren't seeing at all. Monks, again from the stats we have, are one of the least played classes. The only class that's played less is a druid. If monks are breaking the game, not a whole lot of tables have apparently figured this out.
So, yeah, this is just theory crafting. It's not a real problem.