D&D (2024) New One D&D Playtest Includes 5 Classes & New Weapon Mastery System

The latest playtest packet for One D&D has just landed, and features five classes (Barbarian, Fighter, Sorcerer, Warlock, and Wizard) and the new Weapon Mastery system.

In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Weapon Mastery property, updates to weapons, new and revised spells, several new feats, and five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. You will also find an updated rules glossary that supercedes the glossary of any previous playtest documents.


 

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One D&D's new weapon masteries Courtesy of Mike Myler.
 

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Barbarian's Reckless Attack can only be used on one attack on your turn, but still causes all attacks against you to have advantage. Senselessly bad.
I think you may have misread.
You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength during this turn, but attack rolls against you have Advantage until the start of your next turn.

It applies to all of the attacks you make on the turn you use it, you just have to choose whether or not to use it the first time you make an attack on your turn. After that, the window of opportunity to use the feature closes for the rest of the turn. Which is still stupid, but far less egregiously so than if it only applied to that first attack.
 

Tales of the Valiant has a feat that replicates spell schools if you and your DM prefer that.
On the contrary, I wish the traditional spell schools would just die. They're either too broad or too narrow, and most of them are too vague. Almost none them really support any variety of traditional wizard.
I like the classic illusionist, but there are enough beguiler fans out there that I would be completely unsurprised to see the 2024 subclass split the difference between the two.
I love the classic illusionist too (gnomish thief-illusionists ftw!) but do recall they had quite a bit more than the illusion school. They got plenty of enchantments and some (shadow) conjuration as well.

Restricting specialization to the illusion school was a major nerf and removed a ton of flavor.

Honestly, the real issue with trying to build a genuine illusionist with the wizard class is that there's no way to stop a wizard from learning Fireball and the like. Three quarters of the fun of the illusionist is being forced to be sneaky!
 

weapon masteries.

so much wrong with the weapons tables.

First, why is there only one light finesse simple weapon?

Why is sickle not finesse?

Why can't I dual wield effectively unless i'm a damn "warrior"? This is garbage.

Even as a warrior I can do actually good duel wielding with...scimitars, daggers, and a couple other simple weapons. Cool.

The entire paradigm for dual weilding needs to be abandoned. Literally the 2014 PHB handles it better.
 

I think you may have misread.
You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength during this turn, but attack rolls against you have Advantage until the start of your next turn.

It applies to all of the attacks you make on the turn you use it, you just have to choose whether or not to use it the first time you make an attack on your turn. After that, the window of opportunity to use the feature closes for the rest of the turn. Which is still stupid, but far less egregiously so than if it only applied to that first attack.
It's basically All your attack are Normal or Reckless.

No Normal Attack then Reckless Attack if your first attack missed,
 


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