D&D (2024) New One D&D Playtest Includes 5 Classes & New Weapon Mastery System

The latest playtest packet for One D&D has just landed, and features five classes (Barbarian, Fighter, Sorcerer, Warlock, and Wizard) and the new Weapon Mastery system.

In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents the rules on the Weapon Mastery property, updates to weapons, new and revised spells, several new feats, and five classes: Barbarian, Fighter, Sorcerer, Warlock, and Wizard. You will also find an updated rules glossary that supercedes the glossary of any previous playtest documents.


 

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Yall know that reckless was always like that right?

Reckless Attack​

Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
 

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I think you may have misread.
You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength during this turn, but attack rolls against you have Advantage until the start of your next turn.

It applies to all of the attacks you make on the turn you use it, you just have to choose whether or not to use it the first time you make an attack on your turn. After that, the window of opportunity to use the feature closes for the rest of the turn. Which is still stupid, but far less egregiously so than if it only applied to that first attack.
They worded it terribly by putting in the wholly unnecessary "on the first attack roll of your turn" nonsense.
 



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One D&D's new weapon masteries Courtesy of Mike Myler.
Which book?
 


I loved the book of nine swords and want that level of fun.

I like the sorcerer and warlock not coming fully into their power and pacts at first.
I do also like that, for both classes. Being able to more easily say that my warlock has a variety of small pacts and one big one, rather than all my stuff coming from the one patron, is much more what a warlock is, to me.
 


I'll keep my detailed comments to the feedback survey, but I just want to say that the whole process of spell customisation is ridiculous.

1- Cast Modify Spell on a spell
2- Immediately use your reaction to cast Create Spell, then you have to spend one hour meditating on the spell (but that one hour is not the casting time!)
3- Once the 1 hour has passed, cast Scribe Spell within the next 10 minutes to add the modified spell to your list.

And why is this process mediated through spells when class features could do?

Even on this incredibly niche thing, I highly prefer Level Up's implementation of customising spells through downtime.

I feel like this update has a pile of bad ideas under which hide 1-2 good ideas.

The weapon mastery system looks fun though, ngl.
Class features are so 2014...
 


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