(Short version: I'm starting a level 3 gnome wizard and have close to no idea how to properly play one. I can use the Player's Handbook and the Complete series minus Scoundrel I think. Other sources must be run by the DM.)
Hey there! I'm starting in a 3.5 campaign with a group that has recently fallen short of a member. I only have D&D experience with 4th edition (Essentials) via Encounters, and jumped at this opportunity to play in a home game.
I'm playing a wizard because they are lacking a magic user. The party composition is as follows: a scout/swashbuckler, cleric/druid, bard/rogue, and a rogue. Ability score generation is very generous. I currently have 9 STR, 18 INT, 11 WIS, 18 DEX, 20 CON, and 10 CHA as a level 3 gnome wizard.
The problem is that I am overwhelmed by the array of feats, spells, and skills available. Since I do not have much in-game experience, I am unsure of what will be useful to the campaign now and down the road.
Any help would be appreciated, and I will do my best to answer any questions.
Hey there! I'm starting in a 3.5 campaign with a group that has recently fallen short of a member. I only have D&D experience with 4th edition (Essentials) via Encounters, and jumped at this opportunity to play in a home game.
I'm playing a wizard because they are lacking a magic user. The party composition is as follows: a scout/swashbuckler, cleric/druid, bard/rogue, and a rogue. Ability score generation is very generous. I currently have 9 STR, 18 INT, 11 WIS, 18 DEX, 20 CON, and 10 CHA as a level 3 gnome wizard.
The problem is that I am overwhelmed by the array of feats, spells, and skills available. Since I do not have much in-game experience, I am unsure of what will be useful to the campaign now and down the road.
Any help would be appreciated, and I will do my best to answer any questions.