Irda Ranger
First Post
In aggregate, yes. I don't calculate cash flow statements of the local watering holes, but I ask basic questions like: Do the prices in the PHB for good and services 'match up', meaning, can a skilled carpenter afford to live in D&D world? By the rules, he can't. A master smith lives in a hovel and eats gruel every day, and I'm pretty sure a day-laborer would starve to death. I also ask questions like: If Magic-Item-A costs X gold, and the tax receipts of Kingdom-B are Y gold, what follows?Moon-Lancer said:do you calculate what a npc does with his gold after it leaves the pcs hands?
A little common sense and simple extrapolation go a long way towards making a more believable (and interesting) campaign world.
I get the same feeling, and agree. This is a problem with Iron Heroes too, to some extent.Kid Charlemagne said:I'm not sure that they've got a "simulationist" style gamer on the entire design team. They need someone who can take a look at things from a "reality check" point of view - I know thats somewhat ridiculous in a D&D game, but it would solve issues like Eberron being 10x bigger than it was supposed to be, or things of that nature.
Dave, I'm really glad you guys read these threads. It makes me feel much more hopeful that the 'big ticket' concerns of the community will be addressed, even if it's almost a law of physics that not everyone can be pleased all the time.WotC_Dave said:It drives me a little bonkers that the vast majority of Eberron has far less population density than Mongolia. So I'm with you there. In my own game, I hand-wave it, but that works only because I'm the only guy who cares.
--Dave.
I'm also glad you feel that way. There's a sizable chunk of the community that would be really happy if you could get just a few more WotC people to care about this stuff. It's really helpful when the rules don't actively encourage a world that's just whacky, or makes no sense.