New Podcast...

Irda Ranger said:
I do not consider one of D&D's conceits to be "only the PC's are real - everyone else exists solely to serve them."

But, thats TRUE. These things DON'T matter until the PCs step into the scene because the game follows THEM and their dramatic narrative, not Bob the Blacksmith's. Fourth Edition seems to REALLY be going into a mindset that "The world is more-or-less static until the PCs are involved" because, well, it's true. Even the act of hearing about far-off wars, political scandal, or other events that don't happen in the PCs view still involves the PCs (in the role of audience to such tales). So for as far as the game is concerned, the orc has been standing there guarding his pie diligently until the PCs come to attack, the blacksmith made that sword the moment the PC wanted to buy it, and the gold spent on it disappears as magically as it appeared in the orc's treasure chest. We only create the illusion of a living world by making things appear to move without PC involvement, but unless you randomly roll the weather for far off countries or prescript the kings agenda for the next 25 days, those events don't matter to the narrative of the PCs.

Dave's comment is that they haven't put much thought into the effect of dumping 1,000s of gold coins into a local economy, what a cleric selling healing would do to local apothecaries and surgeons, and what the REAL cost of an Elixir of Love would be (I guarantee much more than 150 gp) because that stuff doesn't matter to players who want to experience adventures, fight monsters, encounter rogues and scoundrels, solve mysteries, explore ruins, and kill things and take their stuff. The "real world" is nothing more than theater scenery for that.

As long as that scenery looks real enough to suspend disbelief for a world of magic, elves, and dragons, I'm fine with it. Anything more than that is just distracting me from the story my Players and I are telling...
 

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lukelightning said:
I don't believe DMs when they say they keep track of NPC money and how PC spending affects the economy. They may think that they do, but I think a most they just arbitrarily make things more expensive for the PCs.

The most boring Star Wars game I've ever played in involved the GM going over the tariffs, taxes, loan repayment conditions, bribes to locals, and then finally splitting the income from a delivery to a world on the outer rim.

That's not role-playing, that's accounting.
 

breschau said:
That's not role-playing, that's accounting.

It might be roleplaying to accountants. Then again, most people I know (accountants especially), like to leave as much of their work out of their hobbies as possible.
 



I think we've stumbled across a new law akin to Godwin's:

The amount of fun derived from any given RPG session is inversely proportional to the amount of work the GM has put into the economics of the game world.
 

breschau said:
I think we've stumbled across a new law akin to Godwin's:

The amount of fun derived from any given RPG session is inversely proportional to the amount of work the GM has put into the economics of the game world.

Too true, I'm afraid. The only campaigns I've ever played in that the DMs used 'realism' to modify costs of things only ever made them more expensive than the books indicate. Somehow nothing ever becomes less so (and inflation in these cases was never extended to starting gold, or treasure hordes.) :)
 

psionotic said:
Somehow nothing ever becomes less so (and inflation in these cases was never extended to starting gold, or treasure hordes.) :)

Well, Dragons don't exactly sit around trying to figure out how to keep their hordes up to cost of living increases... or do they....

(commence silliness)

Mr. Dragon: Dear, I'm afraid that our stockpile of gold is only worth 93% of what it was worth last year at this time.

Mrs. Dragon: How is that possible, my sweet baboo? Gold is gold the world over!

Mr. Dragon: Well, yes, but our gold will buy less than it did a year ago.

Mrs. Dragon: But we never buy anything, dear. We just sit in this cave all day long.

Mr. Dragon: True, but we need to consider our positions as leaders in the Monstrous Heirarchy! If we don't do something, the Aboleths will have a net value that surpasses ours, and we can't have that...

Mrs. Dragon: Heavens no!

Mr. Dragon: I have an idea. We shall become investors!

Mrs. Dragon: Investors? What will we invest in?

Mr. Dragon (smuggly): The hottest new investing commodity! Adventuring Companies!

Mrs. Dragon: Oh, Dear! I'm not sure that's such a wonderful idea... I've been reading up on things in my Dungeon magazine...

Mr. Dragon: I thought they stopped selling that?

Mrs. Dragon: Oh, no, they just stopped printing them. I can get it on my crystal ball now. And they have something to say about Adventuring Companies! Do you know how they make their money?

Mr. Dragon: Well, not exactly, but they're very profitable, I understand.

Mrs. Dragon: They hunt Dragons!

Mr. Dragon: So you're saying that if we invest in the wrong Adventuring Company, we could make a killing by getting killed?

Mrs. Dragon: Exactly!

Mr. Dragon: That will never do. Perhaps we can invest in Class Futures. I have it on good authority that Bards are likely to go on a run in the near future...
 
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Actually, this podcast actually made me more excited about it than any of the hype so far. I'm glad he (Dave Noonan) addressed the balance to strike between "per day" and "er encounter", and he addressed one of my chief concerns, the whole "going the other way" thing - "Hey, guys, remember at 8 o'clock this morning when we were 1st level, and now how we're at 8th level now? Those were good times...."

I also have been more pumped about the "easier stat blocks" talk. As a DM, I've simplified my stat blocks and rules quite a bit, but it'd be nice to see a well-thought out system for the same. I've said for many years, DMs and Players need a common rules interface, just not necessarily common rules.
 

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