JVisgaitis
Explorer
Really glad they answered my question on sacred cows. There was no predetermined list and they are just doing what they think works best and in playtesting seeing if its still D&D. That makes me very happy. 

Irda Ranger said:1. They totally missed the point on the currency question. I'm pretty sure the guy was asking if D&D was moving to a more abstract wealth system, instead of accounting for coins. Based on their answer, the answer is 'No.'
Has any thought gone into revamping the monetary
system of D&D? I mean when is the last time anyone
cared about counting up all those copper and silver
pieces? Will D&D 4e show some innovation here and go
to just using gold pieces like most crpgs or to using
a wealth stat like some other rpgs?
Remathilis said:But, thats TRUE. These things DON'T matter until the PCs step into the scene because the game follows THEM and their dramatic narrative, not Bob the Blacksmith's. Fourth Edition seems to REALLY be going into a mindset that "The world is more-or-less static until the PCs are involved" because, well, it's true. Even the act of hearing about far-off wars, political scandal, or other events that don't happen in the PCs view still involves the PCs (in the role of audience to such tales). So for as far as the game is concerned, the orc has been standing there guarding his pie diligently until the PCs come to attack, the blacksmith made that sword the moment the PC wanted to buy it, and the gold spent on it disappears as magically as it appeared in the orc's treasure chest. We only create the illusion of a living world by making things appear to move without PC involvement, but unless you randomly roll the weather for far off countries or prescript the kings agenda for the next 25 days, those events don't matter to the narrative of the PCs.
Dave's comment is that they haven't put much thought into the effect of dumping 1,000s of gold coins into a local economy, what a cleric selling healing would do to local apothecaries and surgeons, and what the REAL cost of an Elixir of Love would be (I guarantee much more than 150 gp) because that stuff doesn't matter to players who want to experience adventures, fight monsters, encounter rogues and scoundrels, solve mysteries, explore ruins, and kill things and take their stuff. The "real world" is nothing more than theater scenery for that.
As long as that scenery looks real enough to suspend disbelief for a world of magic, elves, and dragons, I'm fine with it. Anything more than that is just distracting me from the story my Players and I are telling...
No, and I've already said that I don't. There's also no need to account for every GP to follow economic trends. The distinction may be too fine for people who aren't in the industries to appreciate, but there are wide divides between economics, accounting and finance. Every complaint on this thread (none of which apply to me) seem to stem from playing in a game run by an accountant set on bringing his work to the game table.Morrus said:You track the wealth of every person in your campaign world?
No claim to do this. I have specifically disclaimed this.lukelightning said:I don't believe DMs when they say they keep track of NPC money and ...
It's these two points he would be wrong about, in my campaign. I make no claims about anyone else's campaign. I do keep track; and it is not arbitrary.lukelightning said:... how PC spending affects the economy ... I think a most they just arbitrarily make things more expensive for the PCs.
This would be boring, to either sit through this or to walk someone through this. Both for me and for the PC's. I've never done anything like this, and have no intention to.breschau said:The most boring Star Wars game I've ever played in involved the GM going over the tariffs, taxes, loan repayment conditions, bribes to locals, and then finally splitting the income from a delivery to a world on the outer rim.
Hmm. Do you think this is true, or just want to poke fun at the guy who disagreed with you categorically? I can't tell without reading your body language.breschau said:I think we've stumbled across a new law akin to Godwin's:
The amount of fun derived from any given RPG session is inversely proportional to the amount of work the GM has put into the economics of the game world.
Good example of a DM with bad economics. If there were rampant inflation, the local Lord would be paying street sweepers in platinum pieces, and adventurers in jewels.psionotic said:The only campaigns I've ever played in that the DMs used 'realism' to modify costs of things only ever made them more expensive than the books indicate. Somehow nothing ever becomes less so (and inflation in these cases was never extended to starting gold, or treasure hordes.)
I guess that depends on what your option expires. You could lose your scales if the PHB2 comes out first.Kid Charlemagne said:Mr. Dragon: That will never do. Perhaps we can invest in Class Futures. I have it on good authority that Bards are likely to go on a run in the near future...
Ha!mhensley said:Yep, they kinda missed what I was asking. Here's the full question I sent them
Totally agree. A process of discovery usually gets better results than a purely theoretical approach.JVisgaitis said:Really glad they answered my question on sacred cows. There was no predetermined list and they are just doing what they think works best and in playtesting seeing if its still D&D. That makes me very happy.![]()
I disagree with everything in the above two paragraphs. Not one sentence or phrase.Remathilis said:But, thats TRUE. These things DON'T matter until the PCs step into the scene because the game follows THEM and their dramatic narrative, not Bob the Blacksmith's. Fourth Edition seems to REALLY be going into a mindset that "The world is more-or-less static until the PCs are involved" because, well, it's true. Even the act of hearing about far-off wars, political scandal, or other events that don't happen in the PCs view still involves the PCs (in the role of audience to such tales). So for as far as the game is concerned, the orc has been standing there guarding his pie diligently until the PCs come to attack, the blacksmith made that sword the moment the PC wanted to buy it, and the gold spent on it disappears as magically as it appeared in the orc's treasure chest. We only create the illusion of a living world by making things appear to move without PC involvement, but unless you randomly roll the weather for far off countries or prescript the kings agenda for the next 25 days, those events don't matter to the narrative of the PCs.
Dave's comment is that they haven't put much thought into the effect of dumping 1,000s of gold coins into a local economy, what a cleric selling healing would do to local apothecaries and surgeons, and what the REAL cost of an Elixir of Love would be (I guarantee much more than 150 gp) because that stuff doesn't matter to players who want to experience adventures, fight monsters, encounter rogues and scoundrels, solve mysteries, explore ruins, and kill things and take their stuff. The "real world" is nothing more than theater scenery for that.
Agreed. But you're scenery doesn't do it for me. I wouldn't be able to suspect disbelief.Remathilis said:As long as that scenery looks real enough to suspend disbelief for a world of magic, elves, and dragons, I'm fine with it. Anything more than that is just distracting me from the story my Players and I are telling...
Eh, it just means that we get a 4E version of A Magical Medieval Society from Expeditious Retreat Press, complete with all the revisions and additions he's wanted to add to it over the years, and maybe even some of the appropriate-to-swipe parts of Silk Road.Irda Ranger said:1. They totally missed the point on the currency question. I'm pretty sure the guy was asking if D&D was moving to a more abstract wealth system, instead of accounting for coins. Based on their answer, the answer is 'No.'
I am also worried that Dave Noonan thinks that money 'disappears' once the PC spends it, and that there's no such thing as a "D&D economy." It's hardly a main point, but I hope they give a little more thought to the 'economic' consequences to rules.
Irda Ranger said:When a tree falls in the woods, it makes a noise, whether you're there to hear it or not. The universe does not revolve around you. D&D world does not revolve around the PC's.
Shadeydm said:So unlimited resource blasting plus level 25 spells equals scaling back wizards...
breschau said:The amount of fun derived from any given RPG session is inversely proportional to the amount of work the GM has put into the economics of the game world.