Qwillion
First Post
Part of my d20 Wheel of Time netbook project
d20/WoT vs. D&D note armsman= fighter
Defender of Garen's Wall
"Formally The Defenders of Garen's Wall wore the the colors of Ghealdan and stood garrison at the great cliff that forms the northeastern border of Ghealdan. Yet since the year 999 NE they have benn changed drasticly thier order destroyed there are now only scattered veterns of the Defenders of Garen's Wall. "Garens" ,as their people call them so not to be confused with the Defenders of the Stone, have been ravaged by Dragonsworn and hate all that claim to follow the Dragon or the Prophet. They have also run afoul of the Whitecloaks, Seanchan, and Aiel. Woe to those who stood upon the wall. For they have fallen and they shall not be put back together again." from An Ogier’s Perspective by Quillion, Son of Dain, Son of Aran from Stedding Chendar
Hit Die: d10
Requirements: To qualify to become a Defender of of Garen's Wall a character must fulfill the following criteria.
Base Attack Bonus: +6
Skills: Climb 9, Listen 4, Spot 4.
Feats: Die Hard, Endurance,Skill Focus (Climb), Strong Soul
Special: Armor Compatibility; Must have been selected and sworn into the service of the Defenders of Garen's Wall.
Class Skills: The defender’s class skills (and the key ability for each skill) are Climb (Int), Craft (Int), Jump (Str), Listen (Wis), Proffesion (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis) Swim (Str) Tumble (Dex) and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.
Table: Defender of Garen's Wall
Level BAB Fort Ref Will Special Defense Reputation
1 +1 +2 +1 +0 AC, The Unbroken Wall +1 +0
2 +2 +3 +2 +0 Versed in Battle +2 +0
3 +3 +3 +2 +1 Bonus Feat +2 +1
4 +4 +4 +2 +1 Garen's Way +2 +0
5 +5 +4 +3 +1 Hard as the Cliff +3 +0
6 +6 +5 +3 +2 Bonus Feat +3 +1
7 +7 +5 +4 +2 Cliff's Defense +4 +0
8 +8 +6 +4 +2 Veteran's Wary Poise +4 +0
9 +9 +6 +4 +3 Break upon the Wall +4 +1
10 +10 +7 +5 +3 Hard as Garen +5 +0
Class Features: All of the following are class features of Defender of Garen's Wall.
Weapon and Armor Proficiency: Defenders of Garen's Wall do not gain additional proficiency with weapons or armor.
Armor Compatablity (Ex): At 1st level the Defender gains the ability to retain his Class Defense Modifer even when wearing armor.
The Unbroken Wall (Ex): At 1st level gains the ability that if she failes a saving throw that would result in her death, she is can make a second save if the first one fails. She cannot re-roll more than one failed saving throw once per day, and cannot re-roll saving throws that do not directly result in her death.
Versed in Battle (Ex): At 2nd level A Garens gains a +10 bonus to her Sense Motive check, but only for the purpose of opposing a bluff check against feints.
Bonus Feat (Ex): At 3rd level and again at 6th level a Garens can gain any bonus feat available to be taken as an armsmans bonus feat, count a Garens' class level as armsman levels for purposes of prerequsites.
Garen's Way (Ex): At 1st level choose a Specific weapon, Garens gain a +1 competence bonus to damage rolls made from attacks with that weapon Further, if a foe attacks her with that weapon, the Garen gains a +1 dodge bonus to Armor Class.
Hard as the Cliff (Ex): At 5th level Garens are considered staggared (not disabled) until you reach your Con Modifer in negative hit points, You do not die until reaching your Constitution Score in negative hit points.
Cliffs Defense (Ex):At 7th level choose a specific weapoon Weapons with reach in a Garens hands that weapon may also attack adjacent foes.
Veterans Wary Poise (Ex): At 8th level a Garens gains her Wis modifier to her initiative roll in addition to her Dex modifier. Also when an initiative roll is required a Garens may take a 10 instead of rolling. Modifiers are applied after this ability
Break upon the Wall (Ex): At 9th level choose a specific weapon, you do not need to ready an action to set this weapon against a charge, you may do it in response to being charged once per round.
Hard as Garen (Ex): At 10th level Garens are considered staggered (not disabled) untill you reach your character level plus Con modifier in negative hit points
You do not die until reaching your double your Character level plus your Constitution score (your con scoure is not doubled).
d20/WoT vs. D&D note armsman= fighter
Defender of Garen's Wall
"Formally The Defenders of Garen's Wall wore the the colors of Ghealdan and stood garrison at the great cliff that forms the northeastern border of Ghealdan. Yet since the year 999 NE they have benn changed drasticly thier order destroyed there are now only scattered veterns of the Defenders of Garen's Wall. "Garens" ,as their people call them so not to be confused with the Defenders of the Stone, have been ravaged by Dragonsworn and hate all that claim to follow the Dragon or the Prophet. They have also run afoul of the Whitecloaks, Seanchan, and Aiel. Woe to those who stood upon the wall. For they have fallen and they shall not be put back together again." from An Ogier’s Perspective by Quillion, Son of Dain, Son of Aran from Stedding Chendar
Hit Die: d10
Requirements: To qualify to become a Defender of of Garen's Wall a character must fulfill the following criteria.
Base Attack Bonus: +6
Skills: Climb 9, Listen 4, Spot 4.
Feats: Die Hard, Endurance,Skill Focus (Climb), Strong Soul
Special: Armor Compatibility; Must have been selected and sworn into the service of the Defenders of Garen's Wall.
Class Skills: The defender’s class skills (and the key ability for each skill) are Climb (Int), Craft (Int), Jump (Str), Listen (Wis), Proffesion (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis) Swim (Str) Tumble (Dex) and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.
Table: Defender of Garen's Wall
Level BAB Fort Ref Will Special Defense Reputation
1 +1 +2 +1 +0 AC, The Unbroken Wall +1 +0
2 +2 +3 +2 +0 Versed in Battle +2 +0
3 +3 +3 +2 +1 Bonus Feat +2 +1
4 +4 +4 +2 +1 Garen's Way +2 +0
5 +5 +4 +3 +1 Hard as the Cliff +3 +0
6 +6 +5 +3 +2 Bonus Feat +3 +1
7 +7 +5 +4 +2 Cliff's Defense +4 +0
8 +8 +6 +4 +2 Veteran's Wary Poise +4 +0
9 +9 +6 +4 +3 Break upon the Wall +4 +1
10 +10 +7 +5 +3 Hard as Garen +5 +0
Class Features: All of the following are class features of Defender of Garen's Wall.
Weapon and Armor Proficiency: Defenders of Garen's Wall do not gain additional proficiency with weapons or armor.
Armor Compatablity (Ex): At 1st level the Defender gains the ability to retain his Class Defense Modifer even when wearing armor.
The Unbroken Wall (Ex): At 1st level gains the ability that if she failes a saving throw that would result in her death, she is can make a second save if the first one fails. She cannot re-roll more than one failed saving throw once per day, and cannot re-roll saving throws that do not directly result in her death.
Versed in Battle (Ex): At 2nd level A Garens gains a +10 bonus to her Sense Motive check, but only for the purpose of opposing a bluff check against feints.
Bonus Feat (Ex): At 3rd level and again at 6th level a Garens can gain any bonus feat available to be taken as an armsmans bonus feat, count a Garens' class level as armsman levels for purposes of prerequsites.
Garen's Way (Ex): At 1st level choose a Specific weapon, Garens gain a +1 competence bonus to damage rolls made from attacks with that weapon Further, if a foe attacks her with that weapon, the Garen gains a +1 dodge bonus to Armor Class.
Hard as the Cliff (Ex): At 5th level Garens are considered staggared (not disabled) until you reach your Con Modifer in negative hit points, You do not die until reaching your Constitution Score in negative hit points.
Cliffs Defense (Ex):At 7th level choose a specific weapoon Weapons with reach in a Garens hands that weapon may also attack adjacent foes.
Veterans Wary Poise (Ex): At 8th level a Garens gains her Wis modifier to her initiative roll in addition to her Dex modifier. Also when an initiative roll is required a Garens may take a 10 instead of rolling. Modifiers are applied after this ability
Break upon the Wall (Ex): At 9th level choose a specific weapon, you do not need to ready an action to set this weapon against a charge, you may do it in response to being charged once per round.
Hard as Garen (Ex): At 10th level Garens are considered staggered (not disabled) untill you reach your character level plus Con modifier in negative hit points
You do not die until reaching your double your Character level plus your Constitution score (your con scoure is not doubled).