New Prestige Class - The Combat Sniper


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No. I focus on roleplay during a game, I just have an excess of free time and tinkering impulse to spend on learning rules and tweaking them. I've become pretty familiar with the 3E rules and how they are/should be balanced. I DM nearly as often as not, anyway, so game rules are justifiably important to my gaming activities. As a kid I tinkered with LEGOs and sketching, as an adult I tinker with game stuff. But I've always been big on stories. I read entirely too much. :heh: My rules tinkering largely benefits my players moreso than it does me. I've run 3 long campaigns, 2 short campaigns, 1 part of another DM's campaign, and a few short adventures/mini-campaigns, plus several Arena battles in The 13 Kingdoms (with a variety of recurring and one-time gladiators).

My characters are rarely very munchkin (my last PC was Argus, the druid/monk/barbarian/ranger/fighter.... the latter three classes came after his wretched luck drove him to lose faith in his monastery's teachings and become more savage, joining a barbarian tribe; he universally sucked at just about everything the entirety of the campaign; especially alongside the party's frenzied berserker, deepwood sniper, and transmuter, who all rocked). I like to multiclass and focus on fun or interesting concepts, then I try to min-max a bit to make the character still somewhat useful and not entirely dead weight. Not always successful.....

Before Argus came Magnus Krieghelm, a multi-tactic-oriented fighter who died trying in vain to protect his country from a goblin army. Before that, in an earlier mini-campaign, came Theodus Brightbeard, a dwarven bard/fighter aiming for the spellsword PrC, who was ousted from an honorable position as family loremaster and oathmaster by a devious cousin and was exiled into life as an adventurer. Somewhere between these games were my gladiators Corvus Thoracius the hobgoblin rogue/fighter ex-marine and Seruleus the dark elven sorcerer/monk, both of whom generally sucked, but at least Corvus was tenacious and invaluable in saving the team's butt a few times in the Arena.

Before that was my PC Vaeron Dunerunner, a sorcerer/wizard in Emiricol's Bandora homebrew campaign, probably my favorite or second-favorite PC thus far, though like many of mine only modestly effective. Shortly before the Bandora campaign went on indefinite hiatus, Emiricol tried a brief Forgotten Realms mini-campaign, in which I played an Earth Genasi fighter/ranger whose few magic items and NPC contacts each had at least a paragraph of background. My D&D PCs before that are numerous and short-lived, since before that I was only able to game with friends who were really flaky about DMing. I've played a few other D&D and Shadowrun characters with likewise short lives but background as extensive as my Earth Genasi's (his darn name eludes my poor memory at the moment; that game only ran a few sessions before Emiricol decided to abandon that and return to other campaigns).
 

I'm aware of SKR's article, have been since it was first posted on his site, by the way. But with 2-handed power attack already being broken in 3.5, they REALLY don't need to have access to Keen and Improved Critical to further break their damage ratios. It won't really help the finesse-fighters much moreso than it would help the 2H power-attackers (the PA'ers will still derive some benefit from it themselves and continue to deal much more obscene damage than the finesse'ers).

Much as I like to focus on concepts and roleplay, I also like rules discussion and tweaking, and I've seen an aweful lot of powergaming and jerkwad players before. I've left more than one group of insufferable RBDMs and jack-arse munchkins.
 

My friend, that was an entirely entertaining post to read, and one which I wasn't expecting :)

Neat :)

As for SKR, I was just buggin'
 

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