fanboy2000
Adventurer
1. I believe he said that he read the preview up thread. 2. It seems like he's talking about the definitions of storytelling and roleplaying, rather than an attack on the play style of people who say they are engaged in collaborative storytelling.Um, why do you ask? Reading the preview, the cooperative storytelling elements they are suggesting aren't a replacement for mechanics. They look to be more about adventure design and structure, plot hook development, and other things for which there is no mechanic!
I don't know, but I suspect it's neither.Well, here's the question - is your opinion based upon the evidence presented in the preview, or upon fear that they're changing the game?
[/quote]The latter - reacting from habit, pre-formed opinoin, or fear of change is kind of old fart territory. I mean, nobody calls the 70-year old who goes skydiving an old fart, right? Only the folks who get stuck in their ways, unwilling to try new stuff are called that.[/QUOTE]Again, I think he's talking about the definitions of words. I'm probably crazy, but I would bet that if Barastrondo observed ExploderWizard's game he'd call it "collaborative storytelling" while ExploderWizard would eschew the label as being inaccurate.
For what it's worth, I generally agree with ExploderWizard's description of the game:
This describes how I, as a DM, approach the game. On Saturday, we had "The Adventures of Three Guys Who Find an Oracle You Can Take Apart." Trust me, you want the good parts version. The unedited version that one would get if they simple watched the PC explore the area would bore you. It would bore anyone who wasn't there.a game of heroic fantasy wherein the players roleplay fictional characters having adventures. These adventures might have the makings of a great story at some point.
Group storytelling would come later as the participants tell the tale of thier escapades at a con or something.
I think there is a useful difference between roleplaying and collaborative storytelling: a story told collaboratively can be interesting to people who aren't in on the tell. Example: I was at a World Con one year where Tad Williams, Phil Foglio, Terry Pratchett, and an editor/writer from Uncle John's Bathroom Reader told a collaborative story. It was awesome. By contrast, an RPG game really isn't that interesting to the people who aren't playing it. I've seen people watch games I've ran and games I've played in and they never seem as fascinated by the experience as they would be if they were watching TV.
I'd say feel free to correct me if I'm wrong, but this is the internet.
