Seule
Explorer
Chain Dancer
The Chain Dancer is loosely based on the Blade Dancer from Oriental Adventures. I’ve modified it to use a Spiked Chain and psionics for a Psychic Warrior in my game, but I’ve tried to keep the basic flavour of the PrC: a maneuverable warrior who can enhance his weapon in combat. Please let me know what you think balance and flavour wise both.
Hit Die: d8
Requirements:
Base Attack Bonus: +6
Skills: Jump 12 ranks, Perform 1 rank (dance), Tumble 8 ranks
Feats: Mental Leap, Power Attack, Psionic Weapon, Exotic Weapon Proficiency: Spiked Chain
Powers: Ability to manifest psionic powers
Special: Ability to wield a spiked chain, which requires size of at least Medium.
Class Skills
The Chain Dancer’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Craft (Int), Escape Artist (Dex), Jump (Str), Perform (Cha), Profession (Wis), and Tumble (Dex). See Chapter 4: Skills in the Player's Handbook for skill descriptions.
Skill Points at Each Level: 2 + Int modifier.
Table: The Chain Dancer
Class
Level Special Abilities
1st Acrobatics (+4), fast movement
2nd Imbue chain I, leap of the clouds
3rd
4th Ride the wind, fast movement
5th Acrobatics (+8)
6th Imbue chain II
7th Fast movement
8th
9th Acrobatics (+12)
10th Imbue chain III, fast movement
BAB: 1/level (as fighter)
Fort Saves: Low
Ref Saves: High
Will Saves: Low
Class Features
The following are class features of the Chain Dancer
Weapon and Armour Proficiency: Chain dancers are proficient with no new weapons and light armor. A chain dancer who wears medium or heavy armor, or carries a medium or heavy load, cannot use any of his special abilities except for imbue chain. All Chain Dancer abilities require the character to be wielding a spiked chain to use.
Acrobatics (Su): a 1st level chain dancer gains a +4 competence bonus on Balance, Jump and Tumble checks. At 5th level, this bonus increases to +8, and at 9th level it is +12. In addition, a chain dancer can always choose to take 10 on a Balance, Jump or Tumble check, even when circumstances would normally prevent him from doing so.
Leap of the Clouds (Su): As the Player's Handbook Monk ability.
Fast Movement (Su): A chain dancer moves faster than normal. A dwarven chain dancer moves more slowly than other chain dancers, as shown on the table below:
Chain Dancer Base Speed
Level 20 ft. 30 ft.
1st-3rd +5 ft. +10 ft.
4th-6th +15 ft. +20 ft.
7th-9th +20 ft. +30 ft.
10th +30 ft. +40 ft.
Imbue Chain I (Su): At 2nd level, a chain dancer can temporarily imbue his chain to achieve a specific effect. The effect lasts 1 minute/level, and the chain dancer can choose from the following special abilities to bestow on his blade: charged, dissipater, parrying, shock, or sundering.
Ride the Wind (Sp): A Chain Dancer of 4th level or higher can use air walk as a spell-like ability once per day.
Acrobatic Attack (Ex): As the Duelist special ability in Sword and Fist.
Imbue Chain II (Su): At 6th level, a chain dancer can choose from the following abilities to bestow on his spiked chain: bane (choose type of creature), body feeder, mind feeder, shocking burst or wounding. Alternatively, he can add two imbue chain I abilities to his chain, either simultaneously or separately.
Imbue Chain III (Su): At 10th level, a chain dancer can choose from the following abilities to bestow on his spiked chain: flying, mindcrusher, soul feeder, speed. Alternatively, he can add three imbue chain I abilities to his chain, or one imbue chain I and one imbue chain II ability, either simultaneously or separately.
(Flying can be found in Oriental Adventures. Basically, the weapon flies through the air, and can pull the wielder).
--Seule
The Chain Dancer is loosely based on the Blade Dancer from Oriental Adventures. I’ve modified it to use a Spiked Chain and psionics for a Psychic Warrior in my game, but I’ve tried to keep the basic flavour of the PrC: a maneuverable warrior who can enhance his weapon in combat. Please let me know what you think balance and flavour wise both.
Hit Die: d8
Requirements:
Base Attack Bonus: +6
Skills: Jump 12 ranks, Perform 1 rank (dance), Tumble 8 ranks
Feats: Mental Leap, Power Attack, Psionic Weapon, Exotic Weapon Proficiency: Spiked Chain
Powers: Ability to manifest psionic powers
Special: Ability to wield a spiked chain, which requires size of at least Medium.
Class Skills
The Chain Dancer’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Balance (Dex), Craft (Int), Escape Artist (Dex), Jump (Str), Perform (Cha), Profession (Wis), and Tumble (Dex). See Chapter 4: Skills in the Player's Handbook for skill descriptions.
Skill Points at Each Level: 2 + Int modifier.
Table: The Chain Dancer
Class
Level Special Abilities
1st Acrobatics (+4), fast movement
2nd Imbue chain I, leap of the clouds
3rd
4th Ride the wind, fast movement
5th Acrobatics (+8)
6th Imbue chain II
7th Fast movement
8th
9th Acrobatics (+12)
10th Imbue chain III, fast movement
BAB: 1/level (as fighter)
Fort Saves: Low
Ref Saves: High
Will Saves: Low
Class Features
The following are class features of the Chain Dancer
Weapon and Armour Proficiency: Chain dancers are proficient with no new weapons and light armor. A chain dancer who wears medium or heavy armor, or carries a medium or heavy load, cannot use any of his special abilities except for imbue chain. All Chain Dancer abilities require the character to be wielding a spiked chain to use.
Acrobatics (Su): a 1st level chain dancer gains a +4 competence bonus on Balance, Jump and Tumble checks. At 5th level, this bonus increases to +8, and at 9th level it is +12. In addition, a chain dancer can always choose to take 10 on a Balance, Jump or Tumble check, even when circumstances would normally prevent him from doing so.
Leap of the Clouds (Su): As the Player's Handbook Monk ability.
Fast Movement (Su): A chain dancer moves faster than normal. A dwarven chain dancer moves more slowly than other chain dancers, as shown on the table below:
Chain Dancer Base Speed
Level 20 ft. 30 ft.
1st-3rd +5 ft. +10 ft.
4th-6th +15 ft. +20 ft.
7th-9th +20 ft. +30 ft.
10th +30 ft. +40 ft.
Imbue Chain I (Su): At 2nd level, a chain dancer can temporarily imbue his chain to achieve a specific effect. The effect lasts 1 minute/level, and the chain dancer can choose from the following special abilities to bestow on his blade: charged, dissipater, parrying, shock, or sundering.
Ride the Wind (Sp): A Chain Dancer of 4th level or higher can use air walk as a spell-like ability once per day.
Acrobatic Attack (Ex): As the Duelist special ability in Sword and Fist.
Imbue Chain II (Su): At 6th level, a chain dancer can choose from the following abilities to bestow on his spiked chain: bane (choose type of creature), body feeder, mind feeder, shocking burst or wounding. Alternatively, he can add two imbue chain I abilities to his chain, either simultaneously or separately.
Imbue Chain III (Su): At 10th level, a chain dancer can choose from the following abilities to bestow on his spiked chain: flying, mindcrusher, soul feeder, speed. Alternatively, he can add three imbue chain I abilities to his chain, or one imbue chain I and one imbue chain II ability, either simultaneously or separately.
(Flying can be found in Oriental Adventures. Basically, the weapon flies through the air, and can pull the wielder).
--Seule