Beholder Bob
First Post
Well - I'm starting a new game soon and am getting rid of the basic races and introducing some new ones. I was immediatly struck with the requirment for balancing the races, and how that same requirement was failed in the core races. I have, directly below, my evaluation (and why) for scoring the races - using a 1 = 1 feat. Now, this is arbitrary, dependent on a PC using all the advantages of his race, but still a better then nothing measurement of the races. You may disagree - and I sure will not mind suggestions to improve the measurement, but by definition, this is a guestimation, your mileage may vary. Note: a mental attribute is valued at 1/2 a physical if it is a penalty, but a full +1 if it is a benefit. Go figure.
HUMANS
+1.5 (feat) +0.75 (skill) +0.5 (fav class)
(yes, 1 feat is = 3/2 feat, due to value of flexibility. All bonuses equal to a "feat" for the other races are without choice, so a "take any feat you want" is pretty damn good)
DWARVES
+1 (Stats) –0.5 (move) +1 (vision) +0.5 (stone cunning)
+1 (ac vs giant) +0.5 (weapon familiar) +1 (stability)
+0 (vs spec foes) +1.5 (saves) +0 (spec foes) +0.75 (skills)
ELVES
+0 (Stats) +0.25 (imm sleep) +0.5 (vision)
+1.5 (skills) +1 (secret door) +1 (weap familiar)
+0 (imm to ghoul par)+ 0.5 (+2 saves)
GNOMES
+0 (Stats) +0 (small/move), +0.5 (vision)
+0.5 (weap familiar) +0.5 (saves)
+1 (illusion dc) +0 (vs spec foes) +1 (ac vs giant)
+1 (skills) + 1 (spell like ability)
HALF-ELVES
+0.25 (imm sleep) + 0.5 (+2 vs enchant) + 0.5 (vision)
+1.75 (skills) + 0 (elf blood) +0.5 (fav class)
HALF-ORCS
+0 (+2 str-2 int & cha) +1 (vision) +0 (orc blood)
(Yes - 1/2 orcs suck. A str bonus is nice, but not the only race with one, look at wood/wild elves. Not enough to balance out a -4 to mental stats. I would suggest intimidate and survival as class skills, a minimum of 2 hp/hd, and the endurance feat for free. But hey, thats just me.)
HALFLINGS
+0 (+2/-2 dex/str) +0 (size/speed) +2 (skills)
+1 (save) + 0.5 (thrown/sling)
HUMANS 2.75
DWARVES 6.75
ELVES 4.75
GNOMES 5.5
HALF-ELVES 3.5
HALF-ORCS 1
HALFLINGS 3.5
Based on this, I am going for a 4.5 for each race to replace the basic races in my game (the average is about 4, but if you ignore the way below 1/2 orc, the avg is 4.5). For a standard game, either weaken the dwarves, or add in game limits to weaken them (and those damn gnomes!!). I will post a race a day until I have all of my intended races entered. Please check my balance - these have not been play tested and I want your opinion.
PHOOKA (FEY) 4.5
Size • Medium
Statistic Adj. • -1 CON, +1 DEX
Move • 30’ ground
Race Skills • Language, Disguise, Bluff
Senses • +2 Listen
Language • Fey
Favored Class • Bard
Bonus • SR 4 + 1/HD
• +4 Jump while medium sized
• 10’ Clumsy flight while small
• +2 Balance
• Head Butt d3 (pierce)
• Wings always the same size, allows flight when size small
• No matter the method of disguise or alteration of form – horns, wings, and tail always part of the shape or disguise (even illusions) taken.
• Reduce self 1/day
• Access to Phooka feats at 5th+ LV
• Creature type Fey & Humanoid
The gangly Phooka is the oversized relative to spites and fairies, measuring 5’ on average. They have angular features, light coffee colored skin, lustrous hair, brilliant, oversized eyes, and ears like an ass. Jutting from their forehead is a pair of 3” black horns. They have an undersized set of wings (3’ long each) similar to but tougher then a butterfly’s wings. A hairless 2-3’ long tail swishes behind them, having the same range of motion as a cat’s.
Most often of the fairies seen in the mortal lands, they abandon their homeland to escape their poor position they hold among their cousins, typically as a peasant class and treated as both clumsy and stupid by their smaller brethren. Some Phooka have rising to high position in Fey, but advancement is difficult and they have far fewer representatives in the Unseelie Court then their population in the Fey lands would suggest.
Phooka tend to be energetic, perhaps even a bit wild. They leap, jump, dance, and sing at whim, and while capable of being serious and grim, it is surely not the standard. The Phooka ability to shapechange allowed the Phooka to instigate themselves in the Unseelie Court, and when discovered, they had part of their shapechaning abilities taken away. They can now only take the form of animals, and are forbidden from completely covering their own identity.
Phooka feats:
Shapechanger: Req - 5th level or higher
Wildshape 1/day as a 5th level druid. Every additional time the feat is taken, it allows an additional use each day and as a druid of 1 level higher. Phooka with the Wild-Shape ability due to class track this ability separately from the class ability.
Pixie Blood: Req - 3rd level or higher
Reduce 1/day extra. Feat may be taken once per 3 full levels.
Note: this post is an extraction from a thread in rules (dwarves...) and from homebrew (new races) - a continuation of the above sections and how it applies to making new races. So - yeah, this may look familiar.
HUMANS
+1.5 (feat) +0.75 (skill) +0.5 (fav class)
(yes, 1 feat is = 3/2 feat, due to value of flexibility. All bonuses equal to a "feat" for the other races are without choice, so a "take any feat you want" is pretty damn good)
DWARVES
+1 (Stats) –0.5 (move) +1 (vision) +0.5 (stone cunning)
+1 (ac vs giant) +0.5 (weapon familiar) +1 (stability)
+0 (vs spec foes) +1.5 (saves) +0 (spec foes) +0.75 (skills)
ELVES
+0 (Stats) +0.25 (imm sleep) +0.5 (vision)
+1.5 (skills) +1 (secret door) +1 (weap familiar)
+0 (imm to ghoul par)+ 0.5 (+2 saves)
GNOMES
+0 (Stats) +0 (small/move), +0.5 (vision)
+0.5 (weap familiar) +0.5 (saves)
+1 (illusion dc) +0 (vs spec foes) +1 (ac vs giant)
+1 (skills) + 1 (spell like ability)
HALF-ELVES
+0.25 (imm sleep) + 0.5 (+2 vs enchant) + 0.5 (vision)
+1.75 (skills) + 0 (elf blood) +0.5 (fav class)
HALF-ORCS
+0 (+2 str-2 int & cha) +1 (vision) +0 (orc blood)
(Yes - 1/2 orcs suck. A str bonus is nice, but not the only race with one, look at wood/wild elves. Not enough to balance out a -4 to mental stats. I would suggest intimidate and survival as class skills, a minimum of 2 hp/hd, and the endurance feat for free. But hey, thats just me.)
HALFLINGS
+0 (+2/-2 dex/str) +0 (size/speed) +2 (skills)
+1 (save) + 0.5 (thrown/sling)
HUMANS 2.75
DWARVES 6.75
ELVES 4.75
GNOMES 5.5
HALF-ELVES 3.5
HALF-ORCS 1
HALFLINGS 3.5
Based on this, I am going for a 4.5 for each race to replace the basic races in my game (the average is about 4, but if you ignore the way below 1/2 orc, the avg is 4.5). For a standard game, either weaken the dwarves, or add in game limits to weaken them (and those damn gnomes!!). I will post a race a day until I have all of my intended races entered. Please check my balance - these have not been play tested and I want your opinion.
PHOOKA (FEY) 4.5
Size • Medium
Statistic Adj. • -1 CON, +1 DEX
Move • 30’ ground
Race Skills • Language, Disguise, Bluff
Senses • +2 Listen
Language • Fey
Favored Class • Bard
Bonus • SR 4 + 1/HD
• +4 Jump while medium sized
• 10’ Clumsy flight while small
• +2 Balance
• Head Butt d3 (pierce)
• Wings always the same size, allows flight when size small
• No matter the method of disguise or alteration of form – horns, wings, and tail always part of the shape or disguise (even illusions) taken.
• Reduce self 1/day
• Access to Phooka feats at 5th+ LV
• Creature type Fey & Humanoid
The gangly Phooka is the oversized relative to spites and fairies, measuring 5’ on average. They have angular features, light coffee colored skin, lustrous hair, brilliant, oversized eyes, and ears like an ass. Jutting from their forehead is a pair of 3” black horns. They have an undersized set of wings (3’ long each) similar to but tougher then a butterfly’s wings. A hairless 2-3’ long tail swishes behind them, having the same range of motion as a cat’s.
Most often of the fairies seen in the mortal lands, they abandon their homeland to escape their poor position they hold among their cousins, typically as a peasant class and treated as both clumsy and stupid by their smaller brethren. Some Phooka have rising to high position in Fey, but advancement is difficult and they have far fewer representatives in the Unseelie Court then their population in the Fey lands would suggest.
Phooka tend to be energetic, perhaps even a bit wild. They leap, jump, dance, and sing at whim, and while capable of being serious and grim, it is surely not the standard. The Phooka ability to shapechange allowed the Phooka to instigate themselves in the Unseelie Court, and when discovered, they had part of their shapechaning abilities taken away. They can now only take the form of animals, and are forbidden from completely covering their own identity.
Phooka feats:
Shapechanger: Req - 5th level or higher
Wildshape 1/day as a 5th level druid. Every additional time the feat is taken, it allows an additional use each day and as a druid of 1 level higher. Phooka with the Wild-Shape ability due to class track this ability separately from the class ability.
Pixie Blood: Req - 3rd level or higher
Reduce 1/day extra. Feat may be taken once per 3 full levels.
Note: this post is an extraction from a thread in rules (dwarves...) and from homebrew (new races) - a continuation of the above sections and how it applies to making new races. So - yeah, this may look familiar.