Drawmack
First Post
There is a new wednesday rant to help you over the hump at http://www.suryvial.com/articles.php
TiQuinn said:This may be obvious, but it's all a matter of what kind of game you want to play. The ranter assumes that gamers want to play a game where real world morality dilemmas arise. I don't think that's true. He's being critical of Dungeons and Dragons for casting things in black and white, even though he acknowledges that this is the intention of the rules. For those who want to have a more shades of gray game, there are plenty of rules variations that provide this, and they'd be better off trying one of them.
Drawmack said:
I, the ranter, assume nothing. I clearly stipulate my point of view that the rant is built on in the begining of the rant. If I were to acknowledge all varried types of games in every rant then my rants would quickly become to long to remain readable.
TiQuinn said:And I can only base my response on your article. Your conclusion that the alignment system needs to be scrapped leads me to believe that you think everyone wants to play a game where things aren't defined in black and white. Otherwise, why say scrap alignment? As I said, you're ranting against a system that states its POV up front. Variant systems have been created, and there are others coming out such as Arcana Unearthed. You can choose to use the game as is, you can incorporate some of the variant rules, or you can choose a different RPG. It's not as if your hands are tied.
But this leave the clerics and paladins with a large portion of their class benefits not working. That is why I don't like this solution. I love it's simplicity but it doesn't work very well for game balance.Fenes 2 said:I have a simple solution for all the alignment issues in my campaign:
Most of the population, even criminals and heroes etc. is neutral. True good or evil NPCs are very rare, mostly restricted to clerics, paladins, blackguards and some exceptionally people. As the DM, I decide who is evil and who is good among the NPCs.