A new Model for AoOs...
While i still have to ponder it, I am working on the germ of what AoOs will be like in my next game.
1. Add helpless to the list of "allows AoO" things.
2. Consider adding loss of dex bonus as well.
3. Consider Using the m20 concentration check definition.. any action that provokes an AoO can be interruprted by the AoO and prevented unless a check is made.
4. Make AoOs NOT a free swing at all but one of your next round's attacks.
The benefit from an AoO, in this model, is that you get to do an attack in response to an opening. The lapse in defense means you get to make the attack SOONER and get an interruption chance.
It is not going to allow you six extra swings against a skilled, dodging, but stupid archer while restricting you to your normal attacks against a table which is not defensing at all.
What it does is allow you to do is to get a shot in before you would normally be able to do BECAUSE of the lack of defense.
A normal guy would only be able to "move up" one attack, regardless of his iteratives... someone with combat reflexes would be able to move up as many attacks as he can make with a fulll round action.
again...
AOO != MORE swings
AOO = getting to swing sooner
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With this model, the balance concerns for drop-him and follow up are drastically reduced. It would only be a concern if you dropped the enemy with your last swing in a round. otherwise you just go ahead and use your normal attacks to finish him.
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The thing that will be needed is a simple couple of rules for what happens when your next round comes up. If you used an attack ahead of time in an AoO... what are your options now?
It will be fairly simple... it will work JUST AS IF you had waited and you have now made your attack(s).
By the rules now after my first swing i can decide between an MEA or going full attack for iterative swings.
Same here. I can choose between MEA and continuing with my full attack sequence.
its not really complex at all. its just like where you are after your first swing has been made.
if you took multiple AoOs, you are into a full attack action and continue from there.
AoO = sooner, not more.
AoO = attack made to interrupt or prevent, not free attacks to do more damage.