Dragonhelm
Knight of Solamnia
Stereofm said:Yes. say, none of you guys have mentioned the spheres of influence for clerics...
had to develop a ACCESS Database for it ! with search requests. just so I would know what my players could actually cast ...
Really? I can't say I had those sort of problems. I used the REF-2 style spell sheets to keep track of mine. A spell name, brief description, and page#, and I'd be set. You know, it's too bad that sites like Ema's character sheets weren't around in those days. That would make things so much easier.
Now, the 3e spell lists are much easier to read and it is easier to find spells now. 2e organized by spell level.
Kae'Yoss said:Initiative was handled differently: Every round, you'd roll a d10, and add your weapon's or spell's speed factor. The lower you got, the better. If I remember correctly, spells had a speed factor equal to their level, bigger weapons had bigger factors.
I absolutely hate speed factor. Played some games with it and it slowed down game play. The house rule my old groups tended to use was to roll a d10, add your init modifier under Dex, then do a countdown. Kinda like C&C, I guess. No cumbersome weapon speeds to get in the way.
I already mentioned the stat cap of 25, but there were also a lot of items and spells that didn't improve your stat, they just set it to some value. So if you had a belt that granted you Str 19 and you already had Str 20, you wouldn't get anything out of it (or, depending on the DM, it would make you weaker).
They wouldn't stack either, such as when you got gauntlets of ogre power and a girdle of titan strength.
Some other things that should be mentioned about 2e...
This was the edition for settings. If you want a fun setting to game in, there's tons of them.
Despite what some may say about the rules, there were some good flavor elements of 2e. I absolutely loved the Legends and Lore book, and despite some balance issues, specialty priests rock. The 2e Arms and Equipment Guide is one of the better equipment resources out there. So you could possibly pick up the 2e materials for flavor, then adapt to 3e.