Philotomy Jurament
First Post
One thing I like about playing older editions is that there isn't a rule for every situation. The DM is expected to adjudicate such situations. I find this moves things alongs rapidly, because there's less tendency for things to bog down in rules lookups, rules debates, et cetera. There are a couple criticisms of this "rules light" approach. The first is consistency. The answer to that is fair-mindedness and practice, so it's true that a bad or inexperienced DM can flub this.
The second criticism, which is also related to consistency, is "you have to invent rules for the situation." IMO, that is a fallacy. You don't need a rule, you just need a ruling. And you can be fair and consistent in your rulings without being bound to a formal set of rules. DMing is a skill, and I like it that way -- with the DM able to exercise judgment, rather than acting as a rules-database/looker-upper. YMMV, as always. (And I acknowledge that 3E can be played in a similar manner. Nevertheless, I think 3E is more difficult to play in that manner, because of the "gravity" of the rules-set, the expectations of the players, et cetera.)
The second criticism, which is also related to consistency, is "you have to invent rules for the situation." IMO, that is a fallacy. You don't need a rule, you just need a ruling. And you can be fair and consistent in your rulings without being bound to a formal set of rules. DMing is a skill, and I like it that way -- with the DM able to exercise judgment, rather than acting as a rules-database/looker-upper. YMMV, as always. (And I acknowledge that 3E can be played in a similar manner. Nevertheless, I think 3E is more difficult to play in that manner, because of the "gravity" of the rules-set, the expectations of the players, et cetera.)