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New screenshots of character visualizer, virtual tabletop

Nytmare said:
My guess is that someone at WOTC has a sense of humor and pushed this out to create a lot of noise prior to the real unveiling next weekend, or that someone at Boingboing doesn't like 4th ed, got these a LOOOONG time ago and wanted to try for a sucker punch. I don't really like either one of those answers though.
I hope you are right but so far when some one comes out spouting rubbish as official release a WotC guy puts us right on these boards. Waiting............
 

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Moniker said:
The character modeler looks like dog crap; fantasy cliche at best.

With the innovations already present in MMORPGs today, you'd think that WotC would actually hire expert character modelers. These people are a dime a dozen, and hungry for work.

YES, hire me. check out my website, lol. WotC, at the moment I'm looking for work. Hire me before some other awesome company does. you wont regret it. :p
 

Mistwell said:
I don't understand you guys focusing on what it looks like...it's not in itself a game guys, it's just a quick visualization of the actual game. Who cares if it's even stick figures, if it works?

It has a very strong visual element, and it is a part of a game that has already set its own standards for what the style and artistic benchmarks should be. It's part of a complete package, not a third party tool that sacrifices style in lieu of function. If it works, I will be happy, but not as happy as I would be if it worked and looked as gorgeous as everything else they're creating.

I'm a graphic artist by training and occasionally by trade, and I'm on the development team for Kingdom of Loathing (for those of you who don't know it, think clicky text adventure with drunk stick figures). The visual aspects of _everything_ are important to me, but not nearly as important as it is for the visual aspects of a professionally made product to tie things together into a unified whole. Especially when those visual aspects run the risk of turning possible fresh blood away.
 

For the PHB1 classes, it was a complete spoiler.
For the visual content, meh. But I know it can and will be improved.
So for the time being I'll say this: Nice try.
 

I note that the katana is listed seperately from the bastard sword. I'm hoping that's just a graphical difference and we're not going back to the days of making up different stats for the longsword, broadsword, backsword or saber, scimitar, shamshir etc...
 

One word comes to mind with those models: fugly!

At least WotC is going against the Hollywood grain and not making PCs automatically good looking. But then, this is fantasy. Who wants to look like a she-man?
 

I hope it doesn't HAVE to be Klingon armor. I would actually like Medieval European armor in my game-- I hope that is an option.
 

Is it just me, or is it weird that the short sword is listed under superior weapons? Maybe it is just me, since the rapier is also currently a martial weapon, and the katar is essentially a punching dagger (a simple weapon).
 

The graphics are not up to par at all, but I wouldn't be using the program for its graphics anyway. And those can be improved in the future.

They need to make the thing work right. If it can be used to simulate a table top game easily, and has some good robust features like a quality character generator, than that's what I want. They really need to make sure that's working right before they waste time on graphics, imo.
 

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