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New screenshots of character visualizer, virtual tabletop


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@fedelas : If there is a company which license and translates D&D into Italian then I would recommend asking them if they will support DDI.

@Klaus: As I know you can make all these things with Poser (http://graphics.smithmicro.com/imagecatalogue/image/list/20?sbss=504 ).

The best thing is that these figures in the screenshots are more or less static graphics. They could have render the best graphics on a rendering cluster to get character images that let look Final Fantasy as seventies Disney crap.

I don't know what is running wrong in the halls of WotC but they have really big difficulties with software it seems.
 


Hexdump said:
Fantasy fonts and decor elements may look good on an interface mockup, but it can get very distracting and annoying for applications you use a lot. I would like a clean GUI for the visualizer. I don't care if it looks like a generic Windows application, and in fact I would prefer if it did.
The problem is: There is too much *useless* fantasy decor. It has no function besides looking fantasy-y - and the background uses too much real screen estate.

NWN 1 pulled the non-boring design off (NWN 2 less much), as well as other modern games. It's possible to do non-windows-looking things, but you can do without using too much design elements. I have the same beef with the new D&D website. Compare with their MtG website - much cleaner, but definitively not "more boring".

Cheers, LT.
 

Wormwood said:
D&D should emulate retro 70's graphics instead.

You know that would actually be really cool. Erol Otis style. Trying to look like newer computer games just isn't working. These graphics look like those freebee MMO's.
 

Ideally I'd like to see a combination of klooge.werks and dundjinni, with models by Poser/DAZ3D and landscapes by Bryce. Not too tall an order, eh? ;)
 


hong said:
According to Scott Rouse's D&DXP blog, the character creator and game table are still pre-alpha.

Hmm. I am a bit surprised, I'd had expected them to be a bit furhter - June isn't that far way anymore!

On the other hand - I know from first-hand experience that software development always takes longer then predicted (often including the error margins developers add to their personal estimations before they tell their managers. :) )
 

At this stage I'm pretty much expecting the char generator, game table and encounter generator to crash and burn, so anything better would be a bonus.
 

hong said:
According to Scott Rouse's D&DXP blog, the character creator and game table are still pre-alpha.

Not good news at all. DDI is supposed to launch with the core rules but so far there is little to no Dragon or Dungeon content plus the character gen and game table (the other half we would be paying for) are still in pre-alpha so I can't really see there will be any real online support worth paying for. And they also need to have that up by the time the books launch or they will loose large amounts of possible customers who are buying the core books asap only to find the online portion referenced in the books doesn't exist or sucks and who may not check back 6 months later to see what the have finally come up with.
 

Into the Woods

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