Pielorinho
Iron Fist of Pelor
Okay, I find the maneuverability rules for flying creatures to be absurdly complicated,and I can never remember how they work, and I still don't understand exactly how many circles a creature with (say) average maneuverability can turn in a single round. They drive me crazy.
I was thinking today: why not introduce a new skill, Fly, that's useable only by creatures with a fly speed? Just like tumbling, it'd have different DCs for different maneuvers, such as:
-Turn 45 degrees in a round: 5
-Turn 90 degrees in a round: 10
-Turn 180 degrees in a round: 15
-Hover: 20
-Fly straight up: 25
-Fly backwards: 30
That sort of thing.
Make it a dex-based skill, useable untrained (if, for example, you find a pair of Boots of Flying or something), and give different spells and items a bonus to the skill as appropriate. Give flying creatures ranks in fly, and you're good to go: by adding in an extra skill, you've streamlined the system by removing a whole subsystem.
Whaddy'all think?
Daniel
I was thinking today: why not introduce a new skill, Fly, that's useable only by creatures with a fly speed? Just like tumbling, it'd have different DCs for different maneuvers, such as:
-Turn 45 degrees in a round: 5
-Turn 90 degrees in a round: 10
-Turn 180 degrees in a round: 15
-Hover: 20
-Fly straight up: 25
-Fly backwards: 30
That sort of thing.
Make it a dex-based skill, useable untrained (if, for example, you find a pair of Boots of Flying or something), and give different spells and items a bonus to the skill as appropriate. Give flying creatures ranks in fly, and you're good to go: by adding in an extra skill, you've streamlined the system by removing a whole subsystem.
Whaddy'all think?
Daniel