Skills As Saves
Ask away any questions you may have on this. It is remarkably Similar to the OP's house rule. The difference is in the skill list and a couple more levels of gradation in skill level.
SKILLS AS SAVES
Characters get skill points at first level and buy their skills from their class’s skill list.
Code:
Skill Points by Class:
Arcanist 12+int
Bard 14+int
Berserker 12+int
Cleric 10+int
Druid 12+int
Fighter 10+int
Mage 10+int
Monk 12+int
Mystic 10+int
Paladin 10+int
Priest 12+int
Ranger 12+int
Rogue 16+int
Sorcerer 10+int
Wizard 10+int
After first level characters receive an additional skill point at every even level. (2, 4, 6, 8, 10, 12, 14, 16, 18, and 20)
Humans, half elves and half orcs get 1 more skill point at first level.
Rogues have a class feature that gives them an additional skill point at every odd level after first level. (3, 5, 7, 9, 11, 13, 15, 17, and 19)
Characters can also get additional skill points by taking the Open Minded feat.
Costs
At first level when characters are buying their skills they get a bonus to buying their class skills. Class skills get a free skill point added to them when bought.
Code:
Skill Cost Skill Rating
0 skill points Untrained
1 skill point Poor
2 skill points Average
3 skill points Good
4 skill points Supreme
Code:
Skill Rating Bonuses
Level Sprm Good Avrg Poor Untrnd
1 +4 +3 +2 +1 +0
2 +5 +4 +3 +1 +0
3 +6 +5 +3 +2 +0
4 +7 +6 +4 +2 +1
5 +8 +6 +4 +3 +1
6 +9 +7 +5 +3 +1
7 +10 +8 +5 +3 +2
8 +11 +9 +6 +4 +2
9 +12 +9 +6 +4 +2
10 +13 +10 +7 +5 +3
11 +14 +11 +7 +5 +3
12 +15 +12 +8 +6 +3
13 +16 +12 +8 +6 +4
14 +17 +13 +9 +6 +4
15 +18 +14 +9 +7 +4
16 +19 +15 +10 +7 +5
17 +20 +15 +10 +8 +5
18 +21 +16 +11 +8 +5
19 +22 +17 +11 +9 +6
20 +23 +18 +12 +9 +6
Barbarian- Class skills are: Athletics, Awareness, Drive, Handle Animal, Intimidate, Ride, Weaponscraft, and Wilderness Lore.
Bard- Class skills are: Act, Agility, Athletics, Awareness, Bluff, Common Knowledge, Concentration, Diplomacy, Finery, Language, Music, Pilot, Sense Motive, Sleight of Hand, Sneak, and Spellcraft.
Cleric- Class skills are: Building, Common Knowledge, Concentration, Diplomacy, Heal, Spellcraft, Supernatural Lore, and Weaponscraft. Domain Skills: Animal or Plant Domain adds Handle Animal and Wilderness Lore, Knowledge Domain adds Language, Travel Domain adds Drive, Pilot and Ride, and Trickery Domain adds Act, Bluff, and Sneak.
Druid- Class skills are: Alchemy, Athletics, Awareness, Concentration, Diplomacy, Handle Animal, Heal, Ride, Spellcraft, and Wilderness Lore.
Fighter- Class skills are: Athletics, Building, Drive, Handle Animal, Intimidate, Pilot, Ride, Warcraft, and Weaponscraft.
Monk- Class skills are: Agility, Athletics, Awareness, Concentration, Diplomacy, Supernatural Knowledge, Sense Motive, and Sneak.
Paladin- Class skills are: Common Knowledge, Concentration, Diplomacy, Handle Animal, Heal, Ride, Sense Motive, Warcraft, and Weaponscraft.
Ranger- Class skills are: Athletics, Awareness, Building, Concentration, Handle Animal, Heal, Ride, Search, Sneak, Warcraft, and Wilderness Lore.
Rogue- Class skills are: Act, Agility, Athletics, Awareness, Bluff, Common Knowledge, Diplomacy, Disable Device, Drive, Engineering, Finery, Intimidate, Music, Pilot, Search, Sense Motive, Sleight of Hand, and Sneak.
Sorcerer- Class skills are: Alchemy, Awareness, Diplomacy, Concentration, Spellcraft, Supernatural Lore.
Wizard- Class skills are: Alchemy, Common Knowledge, Concentration, Engineering, Language, Spellcraft, and Supernatural Lore.
Sadrik