Way back in the days of basic Dungeons and Dragons, a character could devote multiple proficiencies to his weapon as he progressed in level. The more slots that you devoted, the more stuff you could do. As a rough example, a person with 1 slot into shortsword would deal 1D6 damage, 2 slots would deal 2D6, 3 slots would deal 4D6, and so on. The limit was called Grand Master and I believe that it was six slots. Not every slot increased damage, however. Some weapons, such as the trident, granted a chance to effectively grapple your opponent with your weapon, or you would deal extra damage on a certain kind of strike. So such a chart might look like this:
Longsword
1 slot - Proficient (standard)
2 slots - specialized: +1D4 damage
3 slots - improved specialization: + 2D4 damage
4 slots - master: +2D6 damage
etc.
I do not have the older basic books to reference the rules, but it was something like that... I just remember that it was very cool. What do you guys and girls think of a system like that for 3.5? It allows characters to get beyond that same old die roll for damage, giving warrior types a little sneak attack/fireball type fun with the 3 or 4 dice that he may get. I have been considerig adopting that old system and was curious as to what others thought.
As a side note, the extra dice would act just like sneak attack dice in that they would not be multiplied for criticals and such. Later!
Longsword
1 slot - Proficient (standard)
2 slots - specialized: +1D4 damage
3 slots - improved specialization: + 2D4 damage
4 slots - master: +2D6 damage
etc.
I do not have the older basic books to reference the rules, but it was something like that... I just remember that it was very cool. What do you guys and girls think of a system like that for 3.5? It allows characters to get beyond that same old die roll for damage, giving warrior types a little sneak attack/fireball type fun with the 3 or 4 dice that he may get. I have been considerig adopting that old system and was curious as to what others thought.
As a side note, the extra dice would act just like sneak attack dice in that they would not be multiplied for criticals and such. Later!