ragingmonkey
First Post
i posted this spell on the wizard's board but i thought i would post it here as well. i thought of this spells when i read spells that allowed you to increase various skill rolls, saves, attacks and many other rolls. i thougt, why can't you increase something like this. i then tried to put a nice balance in the spell, maby taking it a bit too far. i also thought it could be 1st level but it is better to be an underpowered 2nd level spell than an overpowered 1st level spell. so here it is
Channel Power
Universal
Level: Brd 2, Clr 2, Drd 2, Sor/Wiz 2
Conponents: none
Casting Time: 1 action
Range: Personal
Target: You
Duration: See text
Saving Throw: Fortitude half (see text)
Spell Resistance: No
By standing a focusing pure energy into yourself you can enhance your next spell. Your next single spell you cast (if it is made before the end of the next round) gains up to a +1 / caster level to the DC and to penetrate spell resistance. When you cast this spell the extra energy serges through you causing 1d4 points of subdual damage per point you add to the spell with a Fortitude save for half. The bonus gained must be chosen at the time of this spell's casting and not during the casting of the next spell.
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here is an example.
a 5th level wizard casts this spell and chooses up to a +5 to the dc and spell penetration of his next spell. he chooses a +3 and then immediately takes 3d4 points of subdual damage with a fort save for half. he then casts lightning bolt at a dragon giving the DC and his roll to beat spell resistance a +3.
Channel Power
Universal
Level: Brd 2, Clr 2, Drd 2, Sor/Wiz 2
Conponents: none
Casting Time: 1 action
Range: Personal
Target: You
Duration: See text
Saving Throw: Fortitude half (see text)
Spell Resistance: No
By standing a focusing pure energy into yourself you can enhance your next spell. Your next single spell you cast (if it is made before the end of the next round) gains up to a +1 / caster level to the DC and to penetrate spell resistance. When you cast this spell the extra energy serges through you causing 1d4 points of subdual damage per point you add to the spell with a Fortitude save for half. The bonus gained must be chosen at the time of this spell's casting and not during the casting of the next spell.
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here is an example.
a 5th level wizard casts this spell and chooses up to a +5 to the dc and spell penetration of his next spell. he chooses a +3 and then immediately takes 3d4 points of subdual damage with a fort save for half. he then casts lightning bolt at a dragon giving the DC and his roll to beat spell resistance a +3.