Ogrork the Mighty
Explorer
Help me review this spell. Does it work? Is it balanced? The concept is similar to the scene in Lord of the Rings when Gandalf reappears in Fangorn Forest and his "aura" overwhelms the heroes. I looked through the Book of Exalted Deeds but didn't see anything that was really appropriate (the spells tended to be too powerful).
Thoughts?
Avagadro’s Flaring Brilliance
Evocation [Good, Light]
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Area: 60-ft. radius burst
Duration: 10 minutes/level (D)
Saving Throw: Fortitude partial
Spell Resistance: Yes
Holding your hands aloft, you make a number of arcane gestures that fill the air around you with glowing runes of light that slowly fade from sight. Upon being attacked by a creature of evil, the runes suddenly explode in a flare of brilliant light that causes the enemies around you to recoil with discomfort. Your attacker is left clutching its eyes in agony as the brilliant explosion of light has overwhelmed its senses.
This spell has no effect unless the caster is attacked by an Evil creature. When that occurs, the caster is illuminated by a brilliant flash of light that causes all creatures of Evil alignment within 60 feet of the caster to be dazzled for 1 round.
Furthermore, if within 60 feet of the caster, the attacker must make a Fortitude save or be blinded for 1d4 rounds. If the saving throw is failed by 5 or more, the attacker is instead stunned for 1d4 rounds. Even with a successful saving throw, the attacker is still dazzled for 1 round as above. An attacker can only be affected by the blinding/stunning effects of the spell once per casting, but can be affected repeatedly by the dazzling effect.
Sightless and non-Evil creatures are immune to the effects of this spell.
***
Blinded: The character cannot see. He takes a –2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a –4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Dazzled: The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls, Search checks, and Spot checks.
Stunned: A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses his Dexterity bonus to AC (if any).
Thoughts?
Avagadro’s Flaring Brilliance
Evocation [Good, Light]
Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Area: 60-ft. radius burst
Duration: 10 minutes/level (D)
Saving Throw: Fortitude partial
Spell Resistance: Yes
Holding your hands aloft, you make a number of arcane gestures that fill the air around you with glowing runes of light that slowly fade from sight. Upon being attacked by a creature of evil, the runes suddenly explode in a flare of brilliant light that causes the enemies around you to recoil with discomfort. Your attacker is left clutching its eyes in agony as the brilliant explosion of light has overwhelmed its senses.
This spell has no effect unless the caster is attacked by an Evil creature. When that occurs, the caster is illuminated by a brilliant flash of light that causes all creatures of Evil alignment within 60 feet of the caster to be dazzled for 1 round.
Furthermore, if within 60 feet of the caster, the attacker must make a Fortitude save or be blinded for 1d4 rounds. If the saving throw is failed by 5 or more, the attacker is instead stunned for 1d4 rounds. Even with a successful saving throw, the attacker is still dazzled for 1 round as above. An attacker can only be affected by the blinding/stunning effects of the spell once per casting, but can be affected repeatedly by the dazzling effect.
Sightless and non-Evil creatures are immune to the effects of this spell.
***
Blinded: The character cannot see. He takes a –2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a –4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Dazzled: The creature is unable to see well because of overstimulation of the eyes. A dazzled creature takes a –1 penalty on attack rolls, Search checks, and Spot checks.
Stunned: A stunned creature drops everything held, can’t take actions, takes a –2 penalty to AC, and loses his Dexterity bonus to AC (if any).
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