New Spell: Schbeiker's Ice Spiker

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Schbeiker's Ice Spiker

Evocation [Cold]

Level: Sor/Wiz 4
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Reflex negates, then Fortitude partial; see text
Spell Resistance: Yes

You create a jagged spike of ice, which juts out of any surface within 5 feet of the subject. The subject gets a Reflex save to avoid being painfully impaled. If that save fails, the spike has successfully connected with the subject, who must then succeed on a Fortitude save or die painfully from the shock of the attack. Even if the Fortitude save is successful, the subject takes 1d6 points of cold damage and 2d6 points of piercing damage.

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mechanically, its the same thing as phantasmal killer, with its will, then fort save setup changed to ref then fort. I put in the 5 feet next to the ground or a wall clause cause i guess it being useless against aerial opponents is about the same as a helm of telepathy possibly turning it around.

Questions, comments, death threats?
 
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Looks good, except I'd change the damage to either 2d6 piercing and 1d6 cold; or 3d6 damage, half of which is piercing and half of which is cold. Given that a failed Ref save means that the spike's made contact, it'd make sence for there to be at least some piercing damage in there.
 


Yah, one of the most perfectly balanced I've seen. Agree about the piercing component to the damage, but that's a really minor point.
 


I know its written "One Creature" by in my eyes everyone within 5 feet of it gets hit.

Maybe change it, so its this spike, coming from the ground, with about 10 feet of lenght.. So basicly it hits the person stading here orj sut hoovering over the field.
 

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