New Staff Blog: Run Away!

In fact, the AD&D rules for morale were of the sort that in a fight against (say) 12 goblins, the entire band of goblins would likely flee after a couple of them were slain. Five goblins slain? Automatic fleeing for the hills. I don't think I ever used the AD&D system much. Meanwhile, I used Moldvay's system extensively.

The AD&D system is close to what war game designers use (I'm not talking about hobby war gamers; I'm talking about those who design for the military). 25% casualties and you have morale issues - possibly leading to a route. Just noting.

I prefer rules to DM guidance on this issue (though there's room for both). A rule that equates a percentage to a behaviour would be a mistake but one that equated percentages to checks for behaviour would be fine by me, especially if it allowed for DM modification.

The concerns I have with DM guidance and no rules are:


  • the frequency of monsters/NPC retreats caused by morale failure will be inversely proportional to the DM's experience
  • ensuing arguments about believability and consistency.

S
 

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Did you contact the writer in any way directly? Did you comment on his blog? Did you do so in such a way that avoided direct conflict, rather, instead, attempting to open a dialogue?

Yes. I said in the comments section of the blog that what he said and the way he said it, was dangrously similar to the type of language used in the run up to 4E. And that the appearance of such was something that needed to be avoided. (paraphrased)

But I certainly am under no obligation to justify to anyone whether I dealt with this in the proper way on his site or not. I also most definitely have the right to complain about something such as this, in a post here at ENWorld. People complain here all the time. I'd say it's probably a safe bet that there have been things you've complained about here, in posts, over the time you've been a member here. I wasn't complaining this time, but whether I was or not gives nobody the right to say I can't, or the right to hammer or ridicule.

I'm just sick to death of people blowing up over the littlest things, without making any attempt whatsoever to actually rectify the situation. If it bothers you, El Mahdi, and this obviously does since you've spent several days and significant amounts of time explaining your point of view, do something about it.

Don't start shouting from the rooftops that WOTC is bashing your favourite game yet again. Take the time to drop a polite emain to the blog writer (whose name I'm too lazy to look up) and say something along the lines of, "I was reading your blog and this line struck me. Could you clarify what you mean by this? Since I understood it to mean something else, perhaps you could edit your blog to prevent future misunderstandings."

In other words, be constructive. Because what you're doing here? Complaining to us? That's not going to do anything whatsoever.

I did do something about it. You shouldn't be making assumptions I didn't. Also, it's not your place to be the police for ENWorld. It most certainly is not your place, nor do you have the right under the rules of ENWorld, to Hammer or Ridicule anybody here.

I haven't been complaining about it. I responded on the blog first, before I even posted in the thread here. And then I only posted in agreement to somebody else saying they saw what I did. The rest of my posts on this subject has been responding to those who feel my opinion is wrong, and want to convince me or change my mind about that, or simply want to point out how wrong I am. In other words: Win. That's something else that's not accepted here at ENWorld. If you'd read over my posts, you'll find that I have not responded to anyone who simply said they don't see what I see. I have responded to posts that directly quoted me however, and questioned what I saw. And I have responded to those people politely and within the guidelinse of ENWorld.

I have not been shouting from the rooftops. You are putting a personal characterisation on my posts that isn't there, and making it personal is also something else that isn't accepted here at ENWorld.

I am politely asking you to stop this behavior. You don't share my opinion, and that's fine. You however do not have the right to continue to tell me my opinion is wrong, nor does anyone else, and you certainly don't have the right to hammer or ridicule me or anybody else.

Please Stop.

Thank You.
 

I agree. But that's not what the blog said. It said that 4E taught fans to use focus fire...period. And that's just not true. Other editions taught it much sooner. It's far and away, not unique to, or begun with, 4E.

:cool:
As others had said, the blog said 4e taught to focus fire. That sentence is true. The blog did not say that other editions did not taught to focus fire as well. Just that 4e did.

And a case can be made about it too. In other editions, players *learned* to focus fire by themselves. The edition did not *tell* the players "it's better to focus all fire in this guy and kill him" through the rules. 4e, however, did so. When the Warlock uses a Daily and everybody adds +INT to hit and damage against a guy, the game rules have just set a big flashing mark over the poor guy so everybody focus on him. Compare it to 3.X, where the Bard sung, and everybody got a bonus *whichever enemy they choosed to attack*. In 3.x the system does not teach you to focus fire. Often, unexperienced players will tackle 1vs1 against orcs ("this is mine"), even with the bard song. In 4e, the system was built to encourage teamplay, and focus fire.

I think it's actually a good idea, I don't know why all the fuse.
 


OMG! Could you guys please take this to PM or somthing and stop bothering the rest of us who just want to discusse a moral system?

Warder

I disagree with a moral system. I don't think it would do much to keep people from thinking D&D is satanic anyway.
 





(a) The goblin is a vile creature that fights to the last man - er monster. They don't scare easily!

or

(b) A morale entry with a descriptor, e.g. Morale: Average or Morale: Stalwart - with an entry at the front of the MM explaining the various morale descriptors (e.g. Stalwart: Fights to the last monster. Average: Likely to flee after a serious loss).

I think I'd prefer (a), but I could live with (b). Regardless of the final decision, I'm going to make the system fit my style of play anyway. :)
how about
c) A morale value (1-20) somewhere in the monster entry, with an explanation at the front of the MM explaining that higher = better. And nothing more. Let the DM decide what it means, but have a guide as to the intended comparative morale of different creatures.

For bonus usefulness, the DMG could then contain a lengthy discussion on the different ways that morale CAN be used in the game, without putting bias on any particular method.
 

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