Libramarian
Adventurer
Then the DM should modify their alignment to reflect that.The statement was accurate. Many players will not accept defeat and will not leave a monster breathing. It is not at all a unique or unusual circumstance.

Then the DM should modify their alignment to reflect that.The statement was accurate. Many players will not accept defeat and will not leave a monster breathing. It is not at all a unique or unusual circumstance.
You get your quicky fun fights and your longer climactic fights and you can have a fair degree of control over both without resorting to simply deciding by DM fiat. Which always seems a bit cheap to me when I just "decide" that the baddie run away.
I dunno, the upside to Gm fiat is that you can't be rules-lawyered about it. Reasonably strong morale rules may lead to rules-lawyery players trying to tell you that those bandits will/won't fight to the death because X bandits times Y deaths -Z hitpoints divided by the number of rounds means they're not applying to the appropriate logarithmic morale scale.
I disagree. It does teach you, because it helps you to do so. A group of newbie players in 3e or 2e might easily fight several 1vs1 fights when facing a group of goblins. I know I did when I was newbie.4E does not "teach" anyone to use focus fire. I dare you to find even one quote, or one section, describing focus fire as a tactic and how to use it in a 4E rule book. (And if you do, I'd bet you can find similar advice in every other D&D edition.)
The mechanics of the game may make it useful to use as a tactic, but it's definitely not the first edition for which this is true, nor does 4E explicitly promote it, describe it, or "teach" it...at least not any more than any other edition.
Come on, Man!
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I agree, but it takes rules to make a rules lawyer, so if there's no rules to lawyer from, no lawyering.Now, that's true enough. Although, I tend to see that more as a player issue, rather than a rules issue. But, yes, that's certainly something that can come up.
Yeah, I can see that, they're just NPCs who are friendly to the party, like guards or townsfolk, ect...I also don't want morale rules to apply to the PC's. That's a no no. PC's allies? Oh sure. Sorry, Mr Druid, but your pet wolf just won't fight to the death for you.![]()
I suppose it depends on how open you are with your players. Sometimes I drop dice behind my screen for no other reason than to make my players think I'm up to something. Sometimes I'll randomly decide one of those rolls is for the baddie's morale.I guess I see the advantages outweighing the disadvantages. Having a neutral arbiter (the dice) decide the issue means that I step back out of the light a bit as the DM. You beat on the baddies, they fail morale, they run away is more satisfying to me than: You beat on the baddies, I think you've done enough damage, they run away. It puts the DM squarely in the spotlight if morale is entirely up to the DM. Whether or not a monster runs away ultimately rests in the DM's lap and I'm not very comfortable with pressing the eject button on an encounter.