I hate Morale rules. Thinking about villains motivation and commitment has always been a large part of prep to me. Keeping up on the "feel"of an encounter and a game session are key to a fun game.
Also many players will never:
1) Surrender
2) Let monsters flee
3) Take prisoners
If the Dread Pirate Robert's takes no prisoners, why Yield?
Morale rules never eliminate the above traits, because people see loot, xp, or something that insulted or injured them slipping away, and that will not stand in their minds.
Also many players will never:
1) Surrender
2) Let monsters flee
3) Take prisoners
If the Dread Pirate Robert's takes no prisoners, why Yield?
Morale rules never eliminate the above traits, because people see loot, xp, or something that insulted or injured them slipping away, and that will not stand in their minds.