D&D 5E New to 5e


log in or register to remove this ad

Tyranny of Dragons has received mixed reviews, so it depends on who you ask - some people loved it, some hated it. The Beginner's Box is probably the best entry point and a good value for the money. It has a longish (64 page) adventure for levels 1-5 that is generally very well regarded plus a rules booklet. If your group is enjoying 5E after playing through that I would recommend transitioning to Princes of the Apocalypse from there.

I love Tyranny of Dragons, am running Hoard of the Dragon Queen. As ninjayeti suggests, get the Starter Box set, it contains probably one of the best modules written for D&D 5, Lost Mines of Phandelver. I ran this for my home group and took us about 6 months to complete (we only met once a month).
 


5e has been very easy to run/modify/convert. It took me about 2 months to really "feel" and understand the difference that bounded accuracy has infused into the game. Now, I can spend 30 minutes before a session and build or modify adventures for the party at hand. In many ways bounded accuracy is more forgiving so balance is less important than story. I ran Ghosts of Dragonspear Castle and now I'm running Princes of the Apocalypse with minimal prep, but also maximum flexibility. As soon S players understand that facing large numbers of foes without area of effect spells is more dangerous than past editions, and when they realize that sometimes they should avoid combat or simply run away, that's when 5e shines.
 

Converting modules is SUPER easy. I think, in fact, that this is the easiest edition I've ever been able to do it with, bar none. The only game that it seemed easier for me, personally, was Savage Worlds.... and that's saying something.

I've converted a Dungeon Crawl Classics RPG adventure, and it ran great. I converted a 2e Dungeon module, and it ran great. I wrote my own in less than four hours, and it ran wonderfully. And there's a possibility the PCs will bite the hook for either a pathfinder or 4e module... we'll see how they convert!

In short, despite the lack of "official" 5e modules, there's still plenty of play material out there.
 

I like hearing this. I have a vast library of material ranging from 1e AD&D to 3.5 Pathfinder. I have Judges Guild stuff and Paizo stuff. It runs the gamut. The idea of being able to sit down and convert it with minimal numbers crunching and big worry over balance is a load off of my small mind.
 

Yeah, 5th is pretty damn good. Just tonight, I was running my converted Dungeon Crawl Classics' "People of the Pit", and lost a few notes. I was able to convert a few critters on the fly, which was pretty fun!

Next up is the 1e (or was it BECMI?) adventure "Dwellers of the Forbidden City". I'm so stoked to run it.
 

Remove ads

Top