D&D 5E New to 5e

Snoring Rock

Explorer
I have been playing C&C. I have some issues with the system and after reading up on D&D 5e, I may be ready to return to D&D. When will WotC release a license for 3rd part publishers? I see that the adventures look great but they are pricy! How well do AD&D, 1e, and 3.3 D&D materials convert to 5e? Can you do it on the fly?
 

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In brief:

3pp license > nobody knows

conversions > piece of cake

To 'convert on the fly' might be a little too brave, but I could bet you can get very close, if you don't have to convert NPCs or unique monsters accurately. If the same monster exist in 5e, you can just use that, and thanks to bounded accuracy even if the level/CR of the monster is changed a bit since the older edition, it should do quite fine.
 

Welcome to the boards!

* the basic rules are available for free download from the WotC website
* there is no word as to whether there will be a third-party license, or when it will be announced. Some publishers have relied on the 3.x license to publish materials, and to my knowledge the legality has not been tested in court.
* many people have used old favourite modules, and while it probably is possible to convert on the fly, I would suggest at a least some thought being employed in advance; adaptation is relatively straightforward, but there will always be some issues of balance when crossing editions.
 

Thank you for the welcome. I would love to see some 3PP but not the extent of the glut we had with 3.x So is Tyrrany of Dragons worth the price? Are there any freeby 5e adventures out there?
 
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Thank you for the welcome. I would love to see some 3PP but not the extent of the glut we had with 3.x So id Tyrrany of Dragons worth the price? Are there any freeby 5e adventures out there?

The newer Princes of the Apocalypse has reviewed better, I have just started playing a Tyranny campaign and am soon to run the other. So I cannot personally comment yet.
As to 3PP there are now a fair amount, in the same way you can use 'rules cannot be copyright' and the OGL covering a lot of DnD terms to recreate 0E, Classic/BECMI, 1E, 2E, 3E and 4E full on games and supplements you can make 5E supplements too.

OS style there are Frog God Games (running under the time honoured Necromancer Games line) with a free teaser for you, Goodman Games have made a few adventures and the Pathfinder prolific Legendary Games have made some too.

With the Basic Rules being free there really is no reason to not check it out and see what you think. There are threads/blogs galour on conversion of classic modules too.
 

Thank you for the welcome. I would love to see some 3PP but not the extent of the glut we had with 3.x So id Tyrrany of Dragons worth the price? Are there any freeby 5e adventures out there?

Tyranny of Dragons has received mixed reviews, so it depends on who you ask - some people loved it, some hated it. The Beginner's Box is probably the best entry point and a good value for the money. It has a longish (64 page) adventure for levels 1-5 that is generally very well regarded plus a rules booklet. If your group is enjoying 5E after playing through that I would recommend transitioning to Princes of the Apocalypse from there.
 

Tyranny of Dragons has received mixed reviews, so it depends on who you ask - some people loved it, some hated it. The Beginner's Box is probably the best entry point and a good value for the money. It has a longish (64 page) adventure for levels 1-5 that is generally very well regarded plus a rules booklet. If your group is enjoying 5E after playing through that I would recommend transitioning to Princes of the Apocalypse from there.

I 100% agree with this view. I would not recommend Hoard of the Dragon Queen and Rise of Tiamat for a newbie DM (or player). They're not bad adventures, but they certainly require careful consideration. There are some encounters which, frankly, are just a bit too difficult for the average party. I think this was due to the module being designed while the rules were still being developed. Also, the treasure and encounter variety is lackluster in some places. In my opinion, Rise of Tiamat is the better of the two simply for virtue of being released after the rest of the books were available. Unfortunately, to get to RoT, you have to slog through some fairly uninspired / difficult sections of HotDQ. An experienced DM can fairly easy "fix" this, but I wouldn't recommend it as your first experience.

The adventure in the Beginner's Box, by contrast, our group found to be outstanding. It's an excellent introduction to the rules, and a fun adventure in itself. And, for my money, Princes of the Apocalypse is the best official 5e adventure available so far. My group is currently running this, and enjoying it tremendously.

For conversions, I've found it easiest to translate the classic 1e/BECMI modules. We had a lot of fun with the Sinister Secret of Saltmarsh series, and we've also played conversions of the classic Keep on the Borderlands, Forest Oracle (yeah, yeah... laugh it up, grognards... we enjoyed it), Master of the Desert Nomads, Drums on Fire Mountain, and various others. Most old-school modules can be converted almost 1-for-1. A room with 6 orcs in 1e can be translated to a room with 6 orcs in 5e, and they're about the same level of threat (very-dangerous-but-beatable to 1st level characters, still pretty-dangerous to 6th level characters). This is different to converting 3e or 4e modules, where 6 orcs is absolutely-deadly at 1st level and a total-joke at 6th level.

Also, the 3e prevalence of magic items doesn't convert well to 5e. Opening up any copy of Dungeon magazine (or the Paizo stand-alone modules, such as the Gamemastery line), every random bugbear guard has a potion of cure moderate wounds and a +1 axe... because 3e had wealth-by-level guidelines, and careful balancing of numbers, and suchlike. Random NPC 5th level wizard has two wands, and a +2 stat buffing item, and a +1 ring, and four other potions and scrolls. If you're doing a conversion from 3e, you want to take a serious look at cutting down the number of magic items. Maybe pick 3 permanent items and a half-dozen consumables per adventure, and that's it. Everything else becomes non-magical.
 

Wow, this has been very, very helpful! Thank you so much! I am very experienced as a DM so I am moving full steam ahead. Ordered the books from Amazon. I am stoked!
 

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