AiurWarrior1
Villager
Hi all! So I've been GMing for some time now, and am finally making the switch away from 5e to OLD. I've used other games with a similar attribute+skill system, so for the most part it looks familiar. But I'm wondering what advice y'all would have for fine-tuning my magic.
I'm currently looking at using both the Fatigue and Subtle Magic variants, since I want my magic to feel very unexplored and dangerous. Of course, I plan on adding a number of ways to reduce spell costs; I like the casting time cost reductions and the stored MP in implements, and I was also thinking of having ways to pre-cast spells into certain implements during downtime. But even with those, is combining the Fatigue and Subtle Magic going to make magic too costly to be worthwhile?
Also, all spells do require a roll to succeed, correct? Either roll over the 10+MP spent, or roll vs your target. So spells can easily fail, but has anyone ever tinkered with spell misfires/backfires?
Thanks in advance,
AiurWarrior1
I'm currently looking at using both the Fatigue and Subtle Magic variants, since I want my magic to feel very unexplored and dangerous. Of course, I plan on adding a number of ways to reduce spell costs; I like the casting time cost reductions and the stored MP in implements, and I was also thinking of having ways to pre-cast spells into certain implements during downtime. But even with those, is combining the Fatigue and Subtle Magic going to make magic too costly to be worthwhile?
Also, all spells do require a roll to succeed, correct? Either roll over the 10+MP spent, or roll vs your target. So spells can easily fail, but has anyone ever tinkered with spell misfires/backfires?
Thanks in advance,
AiurWarrior1