New UA: 43 D&D Class Feature Variants

The latest Unearthed Arcana is a big 13-page document! “Every character class in D&D has features, and every class gets one or more class feature variants in today’s Unearthed Arcana! These variants replace or enhance a class’s normal features, giving you new ways to enjoy your character’s class.”

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Russ Morrissey

Comments

Don’t be afraid of advantage.
Seriously.
It does not Bork the game if a character has it on most attacks. I promise, it just doesn’t.
At most - if they were hitting 50/50 to start, it's the equivalent of a +5.

If it does start to bother you, make with the Disadvantage.
 

Chaosmancer

Adventurer
It would be exactly like AD&D. Casters did just fine there. Better than fine, in fact.

And as for archers, boo hoo, that's all I have to say to them.
Within a completely different ruleset and completely different paradigm of casting? Yes, I imagine they would have done very differently than they would now.

And, really? boo hoo? That doesn't exactly make it sound like you are worried about the impact of your rule changes and more that you want to stick it to an archetype you don't like. If that's the case, I guess go ahead, but I was just pointing out that this could have unintended consequences
 

Gladius Legis

Adventurer
Within a completely different ruleset and completely different paradigm of casting? Yes, I imagine they would have done very differently than they would now.
A ruleset where melee characters were still allowed to move and make all their attacks as they do in 5e. If melee characters rushing down spellcasters wasn't a problem in AD&D with similar so-called "issues" of caster mobility (and it wasn't if the spellcaster was played at all competently), then it wouldn't be in 5e, either.

And, really? boo hoo? That doesn't exactly make it sound like you are worried about the impact of your rule changes and more that you want to stick it to an archetype you don't like. If that's the case, I guess go ahead, but I was just pointing out that this could have unintended consequences
No, boo-hoo because ranged combat is too dominant over melee in 5e as it is, and full movement on the same turn as ranged attacks and spells is a large part of why.
 
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A ruleset where melee characters were still allowed to move and make all their attacks as they do in 5e. If melee characters rushing down spellcasters wasn't a problem in AD&D with similar so-called "issues" of caster mobility (and it wasn't if the spellcaster was played at all competently), then it wouldn't be in 5e, either.


No, boo-hoo because ranged combat is too dominant over melee in 5e as it is, and full movement on the same turn as ranged attacks and spells is a large part of that.
Wait wait. Ok. Serious rules question. You can do full movement and cast a spell in the same turn? Full movement as in a character with base speed of 30 can go 60 in a round without sprinting or hustling AND cast a spell? I ask because i may have been unnecessarily handicapping things. Please explain how this wouod work.
 

Chaosmancer

Adventurer
Wait wait. Ok. Serious rules question. You can do full movement and cast a spell in the same turn? Full movement as in a character with base speed of 30 can go 60 in a round without sprinting or hustling AND cast a spell? I ask because i may have been unnecessarily handicapping things. Please explain how this wouod work.

If you are talking 5e RAW, no.

A spellcaster can go 30 ft (their full movement) and cast a spell, but moving 60 requires taking the Dash action.

I have no idea what the ruleset was like in AD&D since I never played it.
 

CleverNickName

Limit Break Dancing
Wait wait. Ok. Serious rules question. You can do full movement and cast a spell in the same turn? Full movement as in a character with base speed of 30 can go 60 in a round without sprinting or hustling AND cast a spell? I ask because i may have been unnecessarily handicapping things. Please explain how this wouod work.
"Full movement" means to move your base speed. You have to use your action to Dash to move up to your base speed again. Casting a spell is usually an action, but some spells can be cast as a Bonus action or Reaction.

So it is possible to move your full movement rate and cast a spell as an Action.

It is also possible to move your full movement, Dash to move your full movement again, and cast a spell as a Bonus action.
 
If you are talking 5e RAW, no.

A spellcaster can go 30 ft (their full movement) and cast a spell, but moving 60 requires taking the Dash action.

I have no idea what the ruleset was like in AD&D since I never played it.
Oh. Yeah. Sorry. Thought this was a 5e thread (i misread something somewhere probably. Dyslexia is a bitch). Im sorry. I was talking about 5e.
 
"Full movement" means to move your base speed. You have to use your action to Dash to move up to your base speed again. Casting a spell is usually an action, but some spells can be cast as a Bonus action or Reaction.

So it is possible to move your full movement rate and cast a spell as an Action.

It is also possible to move your full movement, Dash to move your full movement again, and cast a spell as a Bonus action.
My dm said spellcasters dont get bonus actions that can be used on spells. Untrue?
 

tglassy

Adventurer
My dm said spellcasters dont get bonus actions that can be used on spells. Untrue?
Very Untrue. Many spells specifically state they are Bonus Actions.

Now, whether you cast a spell with an Action or a bonus action, you can’t cast another one unless it’s a cantrip. So you can’t cast a slotted spell as an action and then another as a bonus action. But you could cast a Cantrip as an action and then a slotted spell as a bonus action, or a Sorcerer could cast a spell as an action and then quicken a cantrip as a bonus action.
 

Salthorae

Imperial Mountain Dew Taster
My dm said spellcasters dont get bonus actions that can be used on spells. Untrue?
there are some spells that are bonus actions to cast. Most are not.

Sorcerers have Quicken spell that they can take to make a spell a bonus action

standard reminder: if you cast ANY bonus action spell on a turn the only other kind of spell you can cast that round is a cantrip. That is tru beige and after. So if you cast a standard action spell, you can’t then cast a bonus action spell.
 

Chaosmancer

Adventurer
My dm said spellcasters dont get bonus actions that can be used on spells. Untrue?
Partially true.

If you cast a spell, you cannot cast another full spell as a bonus action. But you can cast cantrips.

If you do any other action, you can cast bonus action spells just fine.

If you cast a bonus action spell, you can cast cantrips, but not full spells with your action.


It seems confusing, but the basic version is you cannot use two spell slots to cast a spell in one turn.
 

CleverNickName

Limit Break Dancing
My dm said spellcasters dont get bonus actions that can be used on spells. Untrue?
Untrue. As @tglassy said, many spells are specifically cast as Bonus actions, and a Sorcerer can spend sorcery points to use Quicken Spell to cast almost any spell as a Bonus action.

There is a special rule about casting two spells on your turn: one of them has to be a cantrip. Most cantrips can only be cast as Actions, so if you use your action (say, to Dash or Disengage, or to cast a spell) you won't also cast a cantrip. Note that Reactions can take place outside of your turn, so you can cast a Reaction spell (like hellish rebuke or shield) even if you have already cast one or more spells on your previous turn.
 

JoeyD473

Explorer
I haven't completely read through everything yet but I feel like cantrip versatility shouldn't be every level, but should be available every 4 with the ability score boosts
 

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