D&D 5E New Unearthed Arcana: Heroes of Krynn Revisited

WotC's Jeremy Crawford has announced a new Unearthed Arcana article today with redesigns from the prior Heroes of Krynn UA based on feedback, and in the following video he discusses that feedback and what's in the article:
  • New iteration of Kender based on feedback survey, due to mixed response. This time is a back to basics, aiming to capture 1E AD&D fearlessness, curiosity and taunting skills. Delve into their origins from Gnomes in deep history.
  • Kender are no longer fey creatures who grab objects from the Feywild
  • Tweaked Feats from prior article
  • Tweaked Backgrounds from prior article
  • Brand new rule giving a list of free Feats for ANY Background
  • Free Feat rule for Level 4 for all characters that doesn't take the ASI away, based on a curated list
  • Reveals that in the Adventure, healing magic is already back.
 

log in or register to remove this ad


log in or register to remove this ad

I prefer to treat the 3 Orders like the Fraternities of the Circle of Magi from Dragon Age (Btw, Dragon Age as a lot of similarities to DL, when you take a look at it). Its not about ''good vs evil'' is more about the position of their order regarding the the scripture of the rules of magic and the control of the Towers in the day-to-day lives of the sorcerers.

The Majere's Concord: ''Magic exists to serve man and never rule over him.''

White: (Solinaris or Aequitorian) Hard adherence to the scripture ''Magic exists to serve man and never rule over him.''. Believe that magic is supposed to benefit the common good and that the strict control of the Towers are the best way to avoid the abuses of wild magic.

Red: (Lunitarian or Isolationist) Believe that magic is a tool, but a dangerous ones. Sorcerers would be better served by living in small recluse communities to avoid the grouping of powerful magic and the potential risk to the non-mage population, with the Towers only acting as a loose network of mages and their agents.

Black: (Nuitarius or Resolutionist) Believe that power and how it is used is the prerogative of each sorcerer alone. To them, power is their birthright and the Towers should only be the extension of the most powerful mages' will on the adjacent land and not as a organ of control.

other:

Apologist: Mages who consider the Talent as a curse, who would prefer the Towers under the total authority of the Knight of Solamnia to keep an eye on the dissident mages.

Shinarean: Mages and artificer who would prefer to create a monopoly of magic-as-a-trade to accumulate wealth and political clout.
 

Re-posting this here since I put it in the wrong thread :P

Looking at the Battle Master/Knight of Solomnia thing. By taking all 4 Solomnia feats and 2 Martial Adept Feats, you end up with every single maneuver known, 8 Superiority Dice usable on any of the maneuvers and that refresh with a short rest, and 12 Superiority Dice usable on only 4 maneuvers(so make them good choices) and that refresh on long rest. You still have three ASIs for other feats or stat increases. This is at 18th level of course.
 

Simpler, though to be honest I prefer that goblins (Hob, regular and otherwise) are fey, rather than bargain bin orcs. They were fey originally before Tolkien retconned them in Lord of the Rings.
Fair point, but so were dwarves and many other creatures, yet I don't see many people wanting to make them Fey. One could make most of the monsters in MM Fey if one really wanted too... but I don't understand why one would.
 

I have a player who never played pre 4e. She only knows some very basics on DL and the playtest stuff. I asked her about such an organization... her answer was "great Mutant/superhuman Registration act... lots of characters came out looking good from that"
Sure, but in a world already broken down, are we going to suggest that having Wizards run around with free reign would have been a positive thing for the population?

Someone noted that its a 'Saturday morning cartoon' level setting. Fine. I dont particularly agree, but its not as if nuanced discussion takes place...anywhere, in the community around pretty much any topic and CERTAINLY not around alignment. So sure, lets just say DL is Saturday Morning Cartoons, Good = White Robe, Evil = Black Robe, and Red = Plays both sides (Wizards would be Red Robes in my estimation lol) and call it a day. The Hero's of the Lance are good, the armies of the Dragon Lords are bad. Play it out.

I'd IMMENSLY prefer that actually.
 


Sure, but in a world already broken down, are we going to suggest that having Wizards run around with free reign would have been a positive thing for the population?
I mean the white/good could just be the XMEN... the protect the world from dangerus wizards...but ones that don't want to join AND are not a threat are left on there own...

edit: join or die seems a bad idea for anyone even paying lip service to being what is coequally known as 'good'
 

I mean the white/good could just be the XMEN... the protect the world from dangerus wizards...but ones that don't want to join AND are not a threat are left on there own...
Sure, but we have that already, its the X-Men but...I seem to think there was some deconstruction on the X-Men recently and is that really going to pass a deep review? Maybe, maybe not.

So just keep it Saturday Morning in my opinion. I think more people would be happy that way.
 



Remove ads

Remove ads

Top