New Unearthed Arcana Released, With 8 New Forgotten Realms-Themed Subclasses

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Today, Wizards of the Coast has announced a new Unearthed Arcana playtest featuring eight new Dungeons & Dragons subclasses that will appear in the upcoming Forgotten Realms Player's Guide. The new subclasses include five classes tied to Forgotten Realms regions, as well as the return of the Knowledge Domain Cleric subclass from the 2014 Player's Handbook and the Bladesinger Wizard subclass and Purple Dragon Knight Fighter subclass from the Sword Coast Adventurer's Guide.

Each of the five remaining subclasses are themed to one of the five regions explored in the Forgotten Realms Adventure Guide also coming out in November. The College of the Moon Bard subclass is tied to the Moonshae Isles, the Winter Walker Ranger subclass is tied to Icewind Dale, and the Oath of the Noble Genies is tied to Calimshan. The Scion of The Three is tied to the Dead Three (of Baldur's Gate fame). Meanwhile, Spellfire Sorcery dates back to 2nd Edition and can both heal allies and harm foes.

The eight new subclasses can be found below:
  • College Of The Moon (Bard)
  • Knowledge Domain (Cleric)
  • Purple Dragon Knight (Fighter)
  • Oath Of The Noble Genies (Paladin)
  • Winter Walker (Ranger)
  • Scion Of The Three (Rogue)
  • Spellfire Sorcery (Sorcerer)
  • Bladesinger (Wizard)
The Forgotten Realm's Players Guide comes out on November 11th.
 

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Christian Hoffer

Christian Hoffer

It's not weird, in history or fantasy, to have a chivalric order named after a patron creature and not actually have one as a pet. It's not weird to create a character option for a campaign setting that pulls from the lore. Or "bad work".
There is nothing more wrong with "The Order of the Purple Dragon" than "The Order of the Red Lion" in the lore. However. Making the Order of the Purple Dragon one of only five subclasses for the entire fighter class currently in D&D 2024 or even one of only ten (and I think only four when it came out) in D&D 2014 was a bad call.

If they wanted a knightly leader calling it something like The Order of the Rose would have been fine. But a "Purple Dragon Knight" with nothing directly to do with purple dragons is emphatically not fine as a flagship fighter subclass.

So the question is what to do from here given that the Order of Purple Dragon Knights got seriously over promoted. Me? I'd have the knights mutating into something dragonish as they gain levels.
 

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Winter Walker Review:
Lore:
I made an arctic ranger subclass pretty much thematically identical to this one over 4 years ago, and there's also a good amount of mechanical overlap between the UA subclass and my homebrewed one. Mine was even called the Frost Strider, which is pretty similar to Winter Walker. I'm not saying they stole my idea, just that I was able to predict a subclass idea WotC eventually published before they made it. It's happened a few times before.

Anyways, I clearly like the idea of an arctic ranger, because I made one already. This version is definitely better balanced and less reliant on the environment than mine was.

Frigid Explorer: Uncannily similar to a level 3 ability I gave my Frost Strider. Cold resistance and extra cold damage that ignores damage resistance. However where this cold damage is 1d4 once a turn that triggers on a hit with no action required and increases to 1d6 at level 11, mine was a bonus action to deal an extra 1d10 on the next melee attack made within the next 10 minutes that increases to 2d10 at level 11.

Hunter's Rime: Temporary hit points are always nice, especially when they trigger on an ability you were likely going to use anyways. The shutting down of disengaging is just the cherry on top of this good ability. I didn't have anything like this in my subclass.

Winter Walker Spells: I did have a feature like this, except it mostly gave homebrewed ice spells I made. My version did give Ice Knife at level 3, though. Pass without Trace, Ice Storm and Cone of Cold are good. Remove Curse should probably be replaced with a more thematic spell, though.

Fortifying Soul: Interesting. It's like a weird Song of Rest (which Bards don't even get anymore) that also gives temporary immunity to Frightened. I'm not sure I like this ability mechanically or thematically.

Chilling Retribution: Why the focus on the Frightened condition in this subclass? I'm not sure how useful this is. Rangers normally get a pretty significant damage boost at this level, and I don't think the increase in Polar Strikes die size and this ability is enough.

Frozen Haunt: Interesting, but again I don't like abilities that require you to expend two different resources to trigger. This should be worded more like "As a bonus action, which can be part of the same bonus action used to cast Hunter's Mark, you can adopt a snowy ghostly form." Becoming a wintery ghost is cool, I guess, but not the kind of thematic ability I'd give to a Ranger as a capstone. This would fit better for a Winter Druid subclass than for a Ranger, IMO.
Frozen Soul - Immunity to cold damage is situationally good, but a 15 foot emanation that deals 2d4 cold damage (which doesn't ignore damage resistance) is not good enough for a level 15 ability. This is the same area as and less damage than the Sea Druid's Wrath of the Sea.
Partially Incorporeal - This really feels like a Druid ability. Basically turning yourself into a blizzard. Not a fan. This doesn't even give you a fly speed, either.

Good idea, needs work and more thematic/mechanical cohesion. It's easily weaker than any of the Ranger subclasses in the PHB, IMO.

Scion of the Three Review:
Lore
: Too setting specific for my liking. Especially when they mostly exist in a single city. And it feels like Rogues of the Dead Three should probably be Arcane Tricksters or Assassins, maybe Phantoms and Soul Knifes. Also, don't people normally dedicate themselves to only a single member of the Dead Three? It's weird that this implies that you're dedicated to all of them and switch which one you focus on on a whim. Especially when this subclass barely has anything for Myrkulites and seems to have Banites and Bhaalites more.

Bloodthirst: I actually really like this ability. The extra damage is nice, it's always good to get abilities that trigger on Bloodied. And the reaction is amazing, and limited pretty well. A Rogue with Intelligence based True Strike that focuses mostly on Intelligence to get the most out of this ability could be an interesting build.

Dread Allegiance: A pretty good ability. It won't come up often, but this is nice.

Strike Fear: Definitely worth using against powerful enemies that don't have immunity to Frightened. Pretty thematic too.

Aura of Malevolence: Hmm. Imagine 7 levels of Conquest Paladin combined with this Rogue subclass. Wouldn't be very mechanically effective (maybe if you had a Headband of Intellect), but unbelievably cool to be able to scare people to death by combining this with Aura of Conquest. Not a super strong ability, but cool.

Dread Incarnate: Both features are amazing.

I really like most of the mechanics, but think it could use some tweaks and have a bit of lore for how it could be used in other settings.
 
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Yeah, I think designing a whole subclass around slaying a specific creature type is too niche. Imagine picking a Dragon Slayer Fighter for Curse of Strahd, Storm King's Thunder, or Tomb of Annihilation. Sure, it might come up a few times in the campaign, but you'll definitely feel out of place. WotC had a good reason for changing Favored Enemy.

You could make it a bit broader than just dragons by focussing on what dragons do rather than what they are = so theyre big, breath weapon, frightful presence. So
the Purple Dragon Slayer could swear a solemn oath to protecting the innocent from the threat of winged behemoths of all kinds.

Give them things like
  • advantage on saving throws against being frightened (oppose Frightful Presence)
  • learn techniques that deal extra damage against dragons
  • resistance to acid, cold, fire, lightning, or poison damage.
  • advantage on Strength and Dexterity checks when contesting a grapple or shove against a creature of large size or larger.

Command Abilities
  • Defiant Stand: Your valor inspires those around you to stand firm against even the most terrifying foe. If an ally fails a saving throw against being frightened, you can use your reaction to allow them to reroll it
  • Inspiring Presence: When you roll initiative, you and all allies within 30 feet gain temporary hit points equal to your Fighter level.

Dragonslaying
  • Stunning Attack: Critical hit (v Con) to Stun the large creature
  • Wingbreaker: Ability to knock a flying creature prone and make it fall
  • Dragonbane Strike:
    • Sundered Wings – Its flying speed is reduced to 0 .
    • Pierced Heart – It takes extra damage 3d6 + your Fighter level.
    • Weakened Roar – Disable a breath weapon for 1 turn
etc
 

My pet hate is the "Noble Genie Paladin". Genies aren't ideals, they are patrons - warlock style. Which isn't to say you can't do an Oath of Fealty (we already have Oath of the Crown). But the tenets are kinda random and the +Cha in light armour mechanic is not it.
 




We don't NEED a PDK subclass inherently, and something that redefines what a PDK is so totally isn't honoring that name. So if something that actually honors the name isn't actually interesting, we don't NEED it. Better no PDK than a PDK that isn't a PDK.

Banneret would be the "generic up" option. Much like the knowledge cleric, if the subclass fills a more general need for a more generic archetype (leader-y fighter), you can avoid concerns with disappointing lore by not really relying on it.
Sure, and if this was the first time the subclass was being printed, I would agree that the generic “banneret” option was the way to go. But, it’s a second pass at an existing subclass that was called purple dragon knight, and there’s already demand for revising into something to do with purple dragons.
The practice of killing lore and taking its name is what got us a good 50% of the edition wars in 4e (if not more).
This to me is not an argument against changing the PDK. 4e’s lore was way cooler than the stuff it replaced.
I'm not binary about it, but this is an example of a place where the replacement isn't actually an upgrade, it's just an entirely different concept pretending to be something it's not.
Again though, Forgotten Realms is still a living setting. Just because the purple dragon knights haven’t yet been dragon tamers doesn’t mean they can’t become dragon tamers. That can be a new development in the setting, if that seems to be something the playerbase would like.
 

I very much like the Winter Walker. The Scion of the Three has some great abilities and WOULD be extremely thematic except that for some reason all these foul jealous gods are perfectly ok with you swapping allegiances between them all the time? Should be pinned to one. College of the Moon is nice, and quite powerful, but I am a bit confused about how that 14th level ability is supposed to work. Oath of the Noble Genies is solid mechanically, but I'm bewildered about how a subclass supposedly themed around Calimsham takes oaths to all genies in general and gives you abilites from BOTH djinn and efreet when Calishite history is all about the titanic wars between those two genie factions. Knowledge domain shouldn't have been given extra combat spellss, it misses the point entirely.

Bladesinger is ... bladesinger. Spellfire sorcery looks pretty weak, but my 5,5e-fu is weak so it's very possible I'm missing something.

Purple Dragon. Sigh. There's zero lore justification for this in prior versions of Cormyr, which is fine I suppose given we haven't had any Cormyr lore for a hundred odd years of in-game time, and things change., Although of course having one of Cormyr's greatest recent kings killed by a purple dragon and then putting the country''s finest knights on them seems ... odd. But the real issue is that WotC need to stop faffing about and just flat-out make a pet controller class. They keep trying to do the job with subclasses, all the subclasses work different ways, and none of them are satisfactory. Excrete or vacate the chamber pot. Yes, a certain tiresome fragment of the fanbase will wail about you going all anime - ignore them. Have a pet controller class (think of a better name than that...) that can be a dragon rider, a necromancer with one potent undead servitor, the owner of a genie bottle, the master of a hound pack, etc etc etc. Just do the job properly and stop trying to do it all with subclasses!
 


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