New Use for Quick Draw


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Quickdraw = an extra full attack in a combat.

It's fine as is IMHO, although I have always felt that there should be more feats that build off of it. In my 3ed game, I designed several; the one that comes to mind is Quick Strike, which requires Improved Initiative and Quickdraw and lets you treat your initiative on the first round of combat as if you'd rolled a natural 20.
 

In my game, Quick Draw is limited to 3 actions per round. You can draw anything (not just weapons, like normal) with it, as long as it's easily accessible (so nothing in packs, but possible if they're strapped onto the side). Putting away and object to an easily accessible location counts as 2 actions.

If you take Quick a 2nd time (so no more than twice), then you can take 5 actions total with it, and the feat can be used anytime, even if it isn't your turn. The 5 actions reset at the beginning of your round, like normal.
 

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