• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E New Way of the Four Elements Fix

As I'm sure we all know, the Way of the Four Elements archetype has problems.

However, I feel like the Remastered fix goes too far in correcting these shortcomings. Take a Remastered Wot4E monk at 11th level. It has 11 ki points to spend per short rest. With 2 short rests per day, the Remastered monk can cast a total of 9 fireballs and attempt to stun 6 opponents. Compared with an Eldritch Knight (four 1st level and two 2nd level spell slots) or even a Ranger (four 1st level, three 2nd level, and three 3rd spell slots), the Wot4E monk has just a little too much blasting power.

The way I see it, the Wot4E monk lacks three things: damage (attack + flurry of blocks is much more damaging than any elemental discipline in a 2+ round fight), versatility, and a way to synthesize its elemental disciplines with its other monk abilities.

Therefore, I propose this fix:

1. All ki costs of the monks elemental disciplines remain as per the PHB.

2. At 3rd level, the monk learns Elemental Attainment and other two elemental disciplines of his/her choice. The monk learns one additional discipline at 6th, 11th, and 17th levels.

3. When the monk uses an elemental discipline, he/she can make one unarmed strike attack as a bonus action any time before the end of his/her turn.


After running numbers of in a 3+ round fight, my Wot4E monk still deals slightly less damage than the Open Hand monk when using the same number of ki points, even when the Wot4E monk catches 2 opponents with its Elemental Disciplines. To me, this seems about right: added battlefield control and nova capability (and the ability to mix martial arts & blasting), but less power overall.

So, what do you all think? Underpowered? Overpowered? About right?
 
Last edited:

log in or register to remove this ad

3. When the monk uses an elemental discipline, he/she can make one unarmed strike attack as a bonus action any time before the end of his/her turn.
That seems like a nice approach. How it would work with Fangs of the Fire Snake though? It would seem to conflict with the regular martial arts benefit.
 



That seems like a nice approach. How it would work with Fangs of the Fire Snake though? It would seem to conflict with the regular martial arts benefit.

Not really. Either I use the bonus action from using an elemental discipline to make a unarmed strike attack, or I use the bonus action from my martial arts ability, but I can't use both. Either way, Fangs of the Fire Snake damage is about where it should be compared to the Open Hand monk, at least until it's outclassed by other disciplines and, therefore, switched out.
 



Into the Woods

Remove ads

Top