If any of you have read the Cleric Quintet (FR) you will recognize the idea I have here - similar to Cadderly's Hand Crossbow.
Basically, what I am trying to design is the stats on a series of Crossbows that would allow the firing of special bolts that are designed to hold a Potion Vial in the shaft, and that when striking the opponent, do some piercing damage, but the impact also releases the potion stored within.
This concept goes on the idea that potions can be thrown like Grenade weapons (just like Alchemist Fire or Thunderstones).
Example: Thus if someone were to make say a Potion of Shocking Grasp, they could then hurl that potion setting off the spell effect whereever the potion hits (Grenade-lie rules apply).
This weapon would however, utilize that potion as a part of the new hollow bolt.
Standard Crossbows:
Light: 35gp, 1d8, 19-20/x2, 80', 6lb (10 bolts 1gp, 1lb)
Heavy: 50gp, 1d10, 19-20/x2, 120', 9lb (10 bolts 1gp, 1lb)
Hand: 100gp, 1d4, 19-20/x2, 30', 3lb (10 bolts 1gp, 1lb)
Since I think the weapon itself would have to accomodate a slightly heavier and wider bolt, it would be slightly different than a standard version crossbow. The crossbow itself would have to be slightly wider, and have a slightly stronger bow. The bolts would be heavier and harder to propell, thus causing less damage and shorter range.
Thus I am thinking of the following changes.
Alchemist's Crossbow
Light: 50gp, 1d6, 19-20/x2, 60', 7lb (10 Alchemist bolts 10gp, 2lb)
Heavy: 75gp, 1d8, 19-20/x2, 90', 11lb (10 Alchemist bolts 10gp, 2lb)
Hand: 150gp, 1d3, 19-20/x2, 20', 4lb. (10 Alchemist bolts 10gp, 2lb)
Thoughts, comments, suggestions?
Thanks in advance.
Basically, what I am trying to design is the stats on a series of Crossbows that would allow the firing of special bolts that are designed to hold a Potion Vial in the shaft, and that when striking the opponent, do some piercing damage, but the impact also releases the potion stored within.
This concept goes on the idea that potions can be thrown like Grenade weapons (just like Alchemist Fire or Thunderstones).
Example: Thus if someone were to make say a Potion of Shocking Grasp, they could then hurl that potion setting off the spell effect whereever the potion hits (Grenade-lie rules apply).
This weapon would however, utilize that potion as a part of the new hollow bolt.
Standard Crossbows:
Light: 35gp, 1d8, 19-20/x2, 80', 6lb (10 bolts 1gp, 1lb)
Heavy: 50gp, 1d10, 19-20/x2, 120', 9lb (10 bolts 1gp, 1lb)
Hand: 100gp, 1d4, 19-20/x2, 30', 3lb (10 bolts 1gp, 1lb)
Since I think the weapon itself would have to accomodate a slightly heavier and wider bolt, it would be slightly different than a standard version crossbow. The crossbow itself would have to be slightly wider, and have a slightly stronger bow. The bolts would be heavier and harder to propell, thus causing less damage and shorter range.
Thus I am thinking of the following changes.
Alchemist's Crossbow
Light: 50gp, 1d6, 19-20/x2, 60', 7lb (10 Alchemist bolts 10gp, 2lb)
Heavy: 75gp, 1d8, 19-20/x2, 90', 11lb (10 Alchemist bolts 10gp, 2lb)
Hand: 150gp, 1d3, 19-20/x2, 20', 4lb. (10 Alchemist bolts 10gp, 2lb)
Thoughts, comments, suggestions?
Thanks in advance.
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