Quip
First Post
Another bright idea from yours truely..
Searing
Upon command, a searing weapon is sheathed in a blazing light. This light deals +1d8 points of damage to a creature struck by the weapon, except for undead who are dealt +2d6 damage or if they are also weak against sunlight +2d8 damage. Objects and constructs only take +1d6 points of damage. A weapon with this enchantment always sheds light when activated, and twice as brightly as a torch (40 foot radius). Bows, crossbows, and slings so enchanted bestow the blazing light upon their ammunition.
Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, searing light; Market Price: +2 bonus.
Searing
Upon command, a searing weapon is sheathed in a blazing light. This light deals +1d8 points of damage to a creature struck by the weapon, except for undead who are dealt +2d6 damage or if they are also weak against sunlight +2d8 damage. Objects and constructs only take +1d6 points of damage. A weapon with this enchantment always sheds light when activated, and twice as brightly as a torch (40 foot radius). Bows, crossbows, and slings so enchanted bestow the blazing light upon their ammunition.
Caster Level: 7th; Prerequisites: Craft Magic Arms and Armor, searing light; Market Price: +2 bonus.
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