D. Armand Paltenan
First Post
new request see what you can do
Tetsubo please try this one
This Battle axe is a Gnomish, Dwarven co-creation and is highly magical and inteligent. this axe has 4 unique abilities/weapon functions
#1 it is a battle axe with 4 blades 2 paralell on either side 1d12+5 dmg each, each of these blades can on election by the bearer durring a swing detatch themselves from the shaft and act like a flying scimitar of tusmit, in esscence become missile weapons that will cut whaterer they come in contact with and return with boomerang effect allowing a second attack if targets are within the return path. the Blades will dissappear and magically return to their places on the axe when within 5 feet of the shaft. If a blade is damaged or somehow lost a new one replaces it automaticaly. these blades have the following powers: Flying, Ricochetting, returning, Sharpness.
#2 the 4 way Spear head on the top of the Shaft can telescope out and return aoutomatically on command for piercing1d6+4dmg, for greater range this is usually used when the axe blades are flying but is not necessary. the spear head has these powers: Piercing, Sharpness.
#3 the stock of the axe at about 3/4 down the shaft can be twisted and pulled to release a Short sword 1d6+6 dmg concealed within the stock it has Sharpness and Wounding.
#4 at the end of the short sword a concealed Dagger blade 1D4+1can be released either for close quarters piercing or can be fired at a target at 4s 10m 20L range as a missile weapon this blade has piercing and poisoning.
description taken from my core rules 2.0 program
Tetsubo please try this one
This Battle axe is a Gnomish, Dwarven co-creation and is highly magical and inteligent. this axe has 4 unique abilities/weapon functions
#1 it is a battle axe with 4 blades 2 paralell on either side 1d12+5 dmg each, each of these blades can on election by the bearer durring a swing detatch themselves from the shaft and act like a flying scimitar of tusmit, in esscence become missile weapons that will cut whaterer they come in contact with and return with boomerang effect allowing a second attack if targets are within the return path. the Blades will dissappear and magically return to their places on the axe when within 5 feet of the shaft. If a blade is damaged or somehow lost a new one replaces it automaticaly. these blades have the following powers: Flying, Ricochetting, returning, Sharpness.
#2 the 4 way Spear head on the top of the Shaft can telescope out and return aoutomatically on command for piercing1d6+4dmg, for greater range this is usually used when the axe blades are flying but is not necessary. the spear head has these powers: Piercing, Sharpness.
#3 the stock of the axe at about 3/4 down the shaft can be twisted and pulled to release a Short sword 1d6+6 dmg concealed within the stock it has Sharpness and Wounding.
#4 at the end of the short sword a concealed Dagger blade 1D4+1can be released either for close quarters piercing or can be fired at a target at 4s 10m 20L range as a missile weapon this blade has piercing and poisoning.
description taken from my core rules 2.0 program