New Weapon Sketch(es)

new request see what you can do

Tetsubo please try this one
This Battle axe is a Gnomish, Dwarven co-creation and is highly magical and inteligent. this axe has 4 unique abilities/weapon functions
#1 it is a battle axe with 4 blades 2 paralell on either side 1d12+5 dmg each, each of these blades can on election by the bearer durring a swing detatch themselves from the shaft and act like a flying scimitar of tusmit, in esscence become missile weapons that will cut whaterer they come in contact with and return with boomerang effect allowing a second attack if targets are within the return path. the Blades will dissappear and magically return to their places on the axe when within 5 feet of the shaft. If a blade is damaged or somehow lost a new one replaces it automaticaly. these blades have the following powers: Flying, Ricochetting, returning, Sharpness.
#2 the 4 way Spear head on the top of the Shaft can telescope out and return aoutomatically on command for piercing1d6+4dmg, for greater range this is usually used when the axe blades are flying but is not necessary. the spear head has these powers: Piercing, Sharpness.
#3 the stock of the axe at about 3/4 down the shaft can be twisted and pulled to release a Short sword 1d6+6 dmg concealed within the stock it has Sharpness and Wounding.
#4 at the end of the short sword a concealed Dagger blade 1D4+1can be released either for close quarters piercing or can be fired at a target at 4s 10m 20L range as a missile weapon this blade has piercing and poisoning.

description taken from my core rules 2.0 program
 

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Boss

First Post
D. Armand Paltenan said:
Tetsubo please try this one
This Battle axe is a Gnomish, Dwarven co-creation and is highly magical and inteligent. this axe has 4 unique abilities/weapon functions
#1 it is a battle axe with 4 blades 2 paralell on either side 1d12+5 dmg each, each of these blades can on election by the bearer durring a swing detatch themselves from the shaft and act like a flying scimitar of tusmit, in esscence become missile weapons that will cut whaterer they come in contact with and return with boomerang effect allowing a second attack if targets are within the return path. the Blades will dissappear and magically return to their places on the axe when within 5 feet of the shaft. If a blade is damaged or somehow lost a new one replaces it automaticaly. these blades have the following powers: Flying, Ricochetting, returning, Sharpness.
#2 the 4 way Spear head on the top of the Shaft can telescope out and return aoutomatically on command for piercing1d6+4dmg, for greater range this is usually used when the axe blades are flying but is not necessary. the spear head has these powers: Piercing, Sharpness.
#3 the stock of the axe at about 3/4 down the shaft can be twisted and pulled to release a Short sword 1d6+6 dmg concealed within the stock it has Sharpness and Wounding.
#4 at the end of the short sword a concealed Dagger blade 1D4+1can be released either for close quarters piercing or can be fired at a target at 4s 10m 20L range as a missile weapon this blade has piercing and poisoning.

description taken from my core rules 2.0 program

:confused: DAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAMMMMMMMMM!!!!

That is one heckuva weapon there!
 

Tetsubo

First Post
Toothed Staff...
 

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Tetsubo

First Post
D. Armand Paltenan said:
Tetsubo please try this one
This Battle axe is a Gnomish, Dwarven co-creation and is highly magical and inteligent. this axe has 4 unique abilities/weapon functions
#1 it is a battle axe with 4 blades 2 paralell on either side 1d12+5 dmg each, each of these blades can on election by the bearer durring a swing detatch themselves from the shaft and act like a flying scimitar of tusmit, in esscence become missile weapons that will cut whaterer they come in contact with and return with boomerang effect allowing a second attack if targets are within the return path. the Blades will dissappear and magically return to their places on the axe when within 5 feet of the shaft. If a blade is damaged or somehow lost a new one replaces it automaticaly. these blades have the following powers: Flying, Ricochetting, returning, Sharpness.
#2 the 4 way Spear head on the top of the Shaft can telescope out and return aoutomatically on command for piercing1d6+4dmg, for greater range this is usually used when the axe blades are flying but is not necessary. the spear head has these powers: Piercing, Sharpness.
#3 the stock of the axe at about 3/4 down the shaft can be twisted and pulled to release a Short sword 1d6+6 dmg concealed within the stock it has Sharpness and Wounding.
#4 at the end of the short sword a concealed Dagger blade 1D4+1can be released either for close quarters piercing or can be fired at a target at 4s 10m 20L range as a missile weapon this blade has piercing and poisoning.

description taken from my core rules 2.0 program

That is a tall order... the magical abilities don't play much of a role in my sketches but thanks for the info... I may have to think on this one for a bit. And I make no promises... it would be a complex sketch...
 

WhatGravitas

Explorer
Hmmm... small request, please?

I *hate* the strange design of that Orcish double-axe. It just looks... stupid. But I like a tribal weapon for my orcs, using the same stats, so I'm using the stats... and call it "Orcish Tribalblade".

And guess what? I would like to request an illustration. I don't have any specific ideas, but it could be perhaps inspired by the Klingon Bat'leth, that you've drawn (albeit looking a bit less sophisticated), at least a bit... but just make something, that fits your idea of an "Orcish Tribalblade".

(of course only, if you feel like it and have the time)

But anyway, your stuff is great, and I've yoinked a lot for my home campaign! :)
 

Tetsubo

First Post
Lord Tirian said:
Hmmm... small request, please?

I *hate* the strange design of that Orcish double-axe. It just looks... stupid. But I like a tribal weapon for my orcs, using the same stats, so I'm using the stats... and call it "Orcish Tribalblade".

And guess what? I would like to request an illustration. I don't have any specific ideas, but it could be perhaps inspired by the Klingon Bat'leth, that you've drawn (albeit looking a bit less sophisticated), at least a bit... but just make something, that fits your idea of an "Orcish Tribalblade".

(of course only, if you feel like it and have the time)

But anyway, your stuff is great, and I've yoinked a lot for my home campaign! :)

Thank you.

So, an Orcish Tribalblade is a two-handed, double weapon? Slashing damage on both ends?
 



heres an easyer one when you have the time, no rush

Tetsubo i appreciate the effort you put into the items you draw i used to be ok at it but its been years and ive gotten out of practice. thanks for all the good pics i got on more though that i think might be easyer than the axe.......This finely crafted Katana’s blade w/full tang, which extends the full length of the handle. Is a straight kiri-ha zukuri blade made of Siyr Metal that has been enchanted as well as made transparent through alter properties magic. The Handle of the sword is made from True Jade, of luminous green and is as strong as stygian steel. The Handle appears to be a Sleeping dragon, with the blade coming out of its mouth as though breathing fire with the etching on the blade appearing as fire. From the tip of the nose, and nose horn, down the spine, the beard, and collar protection of the dragon are also made of Siyr metal of silver color and act as the weapon guard and locking mechanism. This metal extends down both the spine and belly of the dragon composing part of the handle and all of the dragon’s tail. The dragon’s underbelly metal at the cap forms into a single dragon’s claw. This claw has the tail of the dragon wrapped around it, in the dragons claw is a perfectly round, smooth cut, and flawless emerald green Tsavorite Garnet. The tail of the dragon wraps around this gem and holds it even more securely in place. The eyes of the dragon have Alexandrite in them and spaced along evenly down the spine is red jade as well.
 


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