New Wizards Catalogue is out!

MerricB said:
Red Hand of Doom (Feb 2006) - 128 page generic
Fantastic Locations: Fields of Ruin (Apr 2006) - 16 page generic
Voyage of the Golden Dragon (Apr 2006) - 32 page Eberron
Fantastic Locations: Dragonsdown Grotto (Jul 2006) - 16 page generic

Others? Still need to see the catalogue for myself.

Cheers!

Thanks! I thought some of them were novels so I didnt pay close attention. I am not really interested in the Fantastic Location products though. To me they look more like throw-in places for a running campaign or for one-shot sessions.
 

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Jupp said:
Thanks! I thought some of them were novels so I didnt pay close attention. I am not really interested in the Fantastic Location products though. To me they look more like throw-in places for a running campaign or for one-shot sessions.

That's moderately accurate - they take about 6 hours to play through.

However, the maps should be reusable in other situations. (Should, not are. Some are more reusable than others).

Cheers!
 


Which just means it will be of the same quality as the Demonicom articles only with WotC production values. I'm DAMN sure picking this up when it become available.
 

Frukathka said:
PHB II
Not knowing exactly what this will contain has got me a bit antsy. I need to know more before I can decide on its worth. I already a good portion of the Complete and Races of lines, so if this is just a compilation of those, sans fluff, I'm gonna pass.

Based on the DMG II, I would not expect this to be a compilation of the Complete and Races series. Some material, such as specific feats needed for expanded feat chains, are likely to be re-printed. Maybe some classes will be re-printed with adjustments. However, I think 70+% of the DMG II was new material.

What I am guessing will be included (pure speculation):

The 2 remaining classes from the Miniatures Handbook (Healer and Marshall) that were not revised/reprinted in the Complete series.

Some rules for power structures (with the Powers of Faerun sounding like a rulership organization book), I expect the PHB II to include the basic rules for such, in much the same way that the DMG II laid out the rules for organizations, and subsequent FR publications made use of them.
 

We'll I guess we'll have to wait and see when the book becomes available or when more previews get shown. As it stands, pure speculation as to what will come in, what will be new, etc. But goodness knows if it's half as good as the DMG II, it's got to be given props.
 




Player's Handbook II; 224 pages, $34.95 US:

The Player's Handbook II builds upon existing materials in the Player's Handbook. This is the first direct follow-up to the best-selling and most used D&D rulebook. It is specifically designed to expand the options available for players by both providing new material and increasing the uses for existing rules. Included are chapters on character race, background, classes, feats, spells, character creation, and character advancement. New rules include racial affiliations that make race matter as a character advances in level, new character classes and alternate class features for existing classes, new feats, tools for rapid character creation, and additional organization and teamwork benefits - and option first introduced in Dungeon Master's Guide II and Heroes of Battle

Tome of Battle: The Book of Nine Swords; 160 pages, $29.95 US:

Tome of Battle: The Book Of Nine Swords introduces new rules for players who want interesting combat options for their characters. The nine martial disciplines presented within allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Three new martial classes allow a character to develop his or her discipline even further. Also included are new feats and prestige classes that build on the disciplines, new magic items and spells, and new monsters and organizations.

EDIT: Dadblastit - somebody beat me to the punch...
 

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