There's nothing you can do with that info..which sucksHuh. OK. I was hoping I might actually be able to do something with the intel I gained while snooping in the Institute. Like I also found out which traders and shopkeepers are Institute informants. That seems like useful info too, but I don't seem to be able to do anything with it right now.
And they're all back where they started, so that was a waste of time!In other news, I finally figured out how to move corpses! It's not easy, but I've managed to do it a few times now. For one thing, Dogmeat loves to get in the way. I ended up sending him to his doghouse to get him out of the way! At least Piper will go and sit down somewhere on her own.
So you're saying I shouldn't go back to Vault 111 and get the cryolator?I am not 100% sure of this but if you plan on areas I would avoid using any cryo weapons. In my previous playthrough I had some enemies that would load in bugged out, and I think I had killed their predecessors with cryo freezing.
And they're all back where they started, so that was a waste of time!
So you're saying I shouldn't go back to Vault 111 and get the cryolator?
No, not yet. But I am enjoying the tesla cannon!Have you invested in Heavy weapons perk?
No, not yet. But I am enjoying the tesla cannon!
It's one of the Creation Club weapons added in as standard in the recent patch. There are two separate questlines that will get you one.That the mechanist dlc weapon?
That the mechanist dlc weapon?
I got mine from the Enclave soldiers in the Glowing Sea. I've since modified it so it works like chain lightning.It's one of the Creation Club weapons added in as standard in the recent patch. There are two separate questlines that will get you one.