newbies guide for Fallout 4

I'm really enjoying my SIM Settlements 2 play through. The mod integrates well into the main game, the new ways of managing settlements are different enough to feel fresh, and frankly the story missions are significantly more compelling than the main game storyline.
 

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Huh. OK. I was hoping I might actually be able to do something with the intel I gained while snooping in the Institute. Like I also found out which traders and shopkeepers are Institute informants. That seems like useful info too, but I don't seem to be able to do anything with it right now.
There's nothing you can do with that info..which sucks
 


I am not 100% sure of this but if you plan on areas I would avoid using any cryo weapons. In my previous playthrough I had some enemies that would load in bugged out, and I think I had killed their predecessors with cryo freezing.
 

In other news, I finally figured out how to move corpses! It's not easy, but I've managed to do it a few times now. For one thing, Dogmeat loves to get in the way. I ended up sending him to his doghouse to get him out of the way! At least Piper will go and sit down somewhere on her own.
And they're all back where they started, so that was a waste of time! :(

I am not 100% sure of this but if you plan on areas I would avoid using any cryo weapons. In my previous playthrough I had some enemies that would load in bugged out, and I think I had killed their predecessors with cryo freezing.
So you're saying I shouldn't go back to Vault 111 and get the cryolator?
 






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