Wik
First Post
(Of course, I don't know how long I'll survive with the amazingly low thief % to find/remove traps before getting frustrated, but first I need someone to play a thief!)
Cheers!
This bugged me too, and was something I seriously considered changing when we had a BECMI mini-campaign about six months ago. And then I re-read the BECMI rules. If it's not in 1e, I highly recommend adopting this rule:
F/R Traps does NOT trigger the trap on a failed roll! A lot of GMs have played the game that way, but if you play it where F/RT is only one capable of offering success, and not failure, it will make the low %s of the class much more easier to swallow (and will help reward other types of creative play, as players will search for traps without having to resort to die rolls).
As an added note, I'd say that if the player succeeds on the die roll, but there were no traps, to say as much. "You succeeded, and you are 100% confident that there are no traps here". This way, if PCs fail a F/RT roll, they know they've failed - but still can't rule out the possibility of there being a trap. Otherwise, the whole roll is kind of useless, since players will never know if they've succeeded or not on a roll unless they actually FIND a trap.