Plane Sailing
Astral Admin - Mwahahaha!
nittanytbone said:Or allow you to add your STR/DEX modifier as damage, unlike twin strike?
This sounds the best bet to me (although I've not run the numbers to see how it works out yet, of course)
nittanytbone said:Or allow you to add your STR/DEX modifier as damage, unlike twin strike?
nittanytbone said:Or allow you to add your STR/DEX modifier as damage, unlike twin strike?
Cadfan said:....
Personally, I'd do something like this- leave Twin Strike as is. Change Careful Attack so that it does full regular damage, grants +4 to your attack roll, but prevents you from moving.
...
Cadfan said:Trying to make Careful Attack and Twin Strike balance is a mugs game. The problem is that they both perform the same function- increasing accuracy.
You say tomato, I say tomahto...Mengu said:I think I mostly agree, though I'd say increasing expected damage, rather than increasing accuracy.
Right. Accuracy = damage. The only time this isn't true is when there are strategic reasons for you to need at least some damage right now (enemy has 2 hp, you want to drop him immediately) or where you need a lot of damage or else there's no point in damaging the enemy at all (you have 2 hp and your enemy has 30).I like sacrificing something for accuracy, but sacrificing move seems to be counterproductive to the goal of more dynamic combat. I'm guessing that's why they went with sacrificing damage, but sacrificing damage for an attack bonus is like not doing anything to a basic attack. It's certainly not an interesting choice.
I don't think the melee people need access to this power. The double attack power is going to be their "standard attack." Careful Strike stops them from using their second weapon, which undermines the entire point of having it. They need something that uses both weapons. Meanwhile, the mental image of an archer who pauses, holds his breath slightly, and unleashes a perfectly aimed arrow is too good to pass up. My solution would be to make Dual Strike a two blade only ability, then power up careful shot a little and make it an archery only ability. I'd want to power it up to at least equal the rogue's Piercing Strike. Heck, it could be a cut and paste of Piercing Strike, and I'd be happy.Maybe take a penalty like -2 to defenses? You are standing still while you take careful aim, making yourself an easier target. That probably wouldn't be very popular for the melee build though. I also don't particularly like the idea of people choosing a penalty for a power.
Or that.Maybe there needs to be something completely different in place of Careful Attack.